Over the last week I’ve been working on getting my Eldar allies ready for the Midwest Massacre GT, and that’s meant painting Eldrad, a unit of Dire Avengers, and a pair of War Walkers. I’ve been mostly focusing on the first two, as I figure the War Walkers should go pretty quickly (and I’ve started on them already). Eldrad I’ve been having some fun with, because I want to keep him somewhat Ulthwe-colored, but I wanted him tied into the blue/yellow/bone that makes up the Alaitoc color scheme as well. What I’ve gone with is black and bone for his underrobes and helm, and a blue outer cloak with yellow trim, as well as some blue details on the helm.
The outer cloak has been particularly interesting to work on.
I decided to try something a bit different, so I added a starfield look to the outer robes. I started by blending the robes up from dark to light blue, and then using a stippling brush and my thumb to flick spots of white paint onto the robe. It gave me just the effect I wanted; a little bit of blue wash in the folds and crevices of the robe to tone those down, and the results are something I’m very happy with. As far as other details, I’m going with red soulstones and green jade on the staff and sword. I haven’t decided on colors for the random bits and trinkets hanging from his sleeves and staff, but I have a feeling that in the end, he’ll look almost 2nd-edition-y with his technicolor farseeing dream coat.
In other news, Games Workshop released the next set of FAQs for Sixth Edition, and the Tau FAQs had a couple of important updates. First, Target Locks work again, which is great news for squads of Broadsides. Why they errata’d them to not work before, I have no idea, but it’s nice to see that GW regarded that as a mistake as well. The other big change of note was to Disruption Pods, which now grant the Shrouded rule at distances of 12″ or greater from their shooter. This beats the old Disruption Pod hands down; sure, you don’t get a straight 4+ cover save, but you go from 5+ cover stationary to 3+ cover (thanks to Jink) while moving. Move flat-out, and your Piranhas can get 2+ cover. Disruption Pods went from must-have in 5th Edition, to not all that good in 6th Edition, to absolute must-haves once again. I’m already reworking my lists to get these pieces of wargear back in; I’m thinking about trading off the Blacksun Filters from the mid-range units and saving them for the big guns just to free up the points.