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2May/132

Black Templars: March’s Painting Progress

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 That's right, March. April was so Tau-focused that I completely forgot to post what I'd painted in March on my Black Templars army. First, a group of Sword Brethren Assault Terminators.

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 I did note that the Terminator in the middle didn't get his tilt shield finished, and I didn't paint the service stud on the bareheaded fellow in front (not a Sergeant, since Black Templar Terminator squads don't have those). Nothing I can't touch up later. Next up, the Emperor's Champion:

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 I went ahead and used a decal on his shoulder pad, since I didn't think my freehanding skills were sharp enough to make a really crisp templar cross. On the other hand, I did brave putting some extra detail on his tabard, so maybe I shouldn't feel so sheepish.

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 Finally, a Razorback for the Las/Plas Crusader squad from February:

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 I don't know if I'd do the black/white color so strongly for future Rhino chassis; it looks a bit more like a police car than a battle tank. Still, this one was fun to weather by liberally applying some Mourn Mountain Snow to the treads. Not a bad look overall, but I do think I'm going to go with solid black next time, or at least less white.

As far as April, well, between the new Tau codex and a lot of life happening, I didn't finish that month's goal of painting up a Venerable Dreadnought. I did make progress, but not nearly enough to finish it.

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 It's coming along, and I've made progress since taking this picture. I think I can finish it up in May, along with getting a start on some new Tau minis. More about that another time...

15Mar/130

February’s Black Templar Progress

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February was a crazy month. Besides being the shortest month on the calendar, we got snowed in, and I hunted for and acquired a new job. Despite all that, I managed to get another two Crusader Squads and a Chaplain done for my Black Templars. Granted, it's taken me two weeks to post about it (new job, remember?), but here they are in all their black-and-white glory. The first squad is pretty much like last month's squad, just with the bits arranged slightly differently.

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Complete with Neophytes, of course. That completes the close-combat Crusader squads. Next up, the shooting squad:

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After all the tabards and ribbons and seals on the close combat squads, these guys were actually a bit on the boring side. Fortunately, the lascannon and plasmagun mix things up a bit. The bases aren't as blue as they appear in this photo, either; they're more white drybrush, but for some reason the lighting picked up the blue background more.

Finally, my first HQ, a chaplain to act as my Master of Sanctity:

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I wish they had plastic skull helms that weren't for Khorne CSMs, but they don't, so I kitbashed this guy with a bald head and a breather. He looks appropriately Chaplain-y with the skulls and the crozius and the rosarius and the scroll, so I don't feel bad about him. The only part I don't care for is the censer hanging from his belt; the wash didn't darken the recesses to my liking, but I'm not sure if I want to try to touch him up more or not. Otherwise, he looks great.

This month, I'm working on my Emperor's Champion and my Assault Terminators. It'll be nice to not paint quite as much plain power armor (and with a much smaller model count as well)!

 

 

 

27Jan/130

Back In 2013 With Black Templars

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It's been a busy couple of months here, with the holidays and family illnesses and such, but I'm back to my blogging. I've also been painting, and I finally have some of my Black Templars completely painted. My first Crusader Squad, along with a variety of special weapons users, was finished this afternoon, and I'm very happy with how they've turned out. I'm still getting used to edge-highlighting black power armor, but for the most part they've turned out how I wanted.

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Here's the special weapons Templars - meltagun, power fist, power axe, and flamer.

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And a side view of the power axe. I went with the traditional "blue lightning" power weapon effect, but for the background I went with Leadbelcher washed with Drakenhof Nightshade (okay, the newer GW paint names are just silly after a point).

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And the Neophytes, with under-armor colored to match the Initiates' tabards.

I've got a second squad about halfway complete; I was hoping to have them done by the end of the month as well, but a couple of things came up and I had to delay my painting work a bit. I won't be horribly set back in my overall painting schedule, though, so I can get right back at it and finish up early next month. It's good to finally see these guys finalized and ready for the tabletop.

29Jul/120

My Priming Setup (and Black Black Templars)

A friend of mine new to miniature painting was having issues with painting metal models and asked me for help, so I thought I'd take this opportunity to describe my priming setup (especially since I just finished priming the first batch of my Black Templar army). The picture above gives a quick rundown of what I used in this latest batch of miniatures, and I have to say it's given me my best priming results so far.

  1. Priming sticks. You basically put double-sided tape on these, stick the bottoms of the minis to the tape, and then hold the stick about 8 inches from your spray can while you prime. From top to bottom, you can see the plain stick, the stick with tape, and a taped stick with miniatures. Always leave enough space to use as a handle. Unless you're using a really long stick (which can be unwieldy), you can usually get about 5 minis on a stick. Any more than that, and they'll be too crowded to get good coverage on all sides. Here, I'm using paint stirring sticks from a hardware store. Most paint departments will give these out for free, so grab a handful if you can. They're perfect for 25-30mm bases. For larger bases (for example, 40mm Terminator-sized bases), I prefer a wider stick. In this instance, I bought a yardstick and sawed it in half. Again, I can get about 5 larger minis on the stick. Anything larger than that (on a 60mm base, for instance), and I just hold the mini by the base while I prime. You can also use the stick for vehicles with flat bottoms, such as Rhinos and Land Raiders. With irregularly shaped vehicles, though, expect to be holding them by hand.
  2. Double-sided tape. For this, I found a double-sided mounting tape at my local hardware store that's rated for 2 pounds of weight - more than enough for all but the very, very largest minis. The tape was strong enough to hold a Land Raider upside down. To put this on the stick, just roll out the desired length, and cut it off with a hobby knife. Then peel back the paper and stick on your minis. To free your minis, you can just pull them off of the tape, but it's best to use your hobby knife to pry the base up from the tape, so as not to risk pulling the miniature off of its base and breaking it.
  3. Respirator mask. You're working with spray paint. You don't need to be breathing in the overspray. You don't need anything fancy; just something that will filter the air you're breathing.
  4. Rubber gloves. You want to avoid getting paint on your hands if at all possible. Not only are you going to be spraying near your hands, but with larger/oddly-shaped models, you'll often be holding the model in your hand and spraying the visible surfaces. This just makes post-priming clean-up much easier. You might end up with a faint ring of overspray near the base of the glove, but it beats having hands covered in wet paint. I chose nitrile gloves over latex because my wife's allergic to latex and I'd like to be able to touch her after priming without making her break out in hives.
  5. Primer. This is actually the least specific part of the set-up, because there's a multitude of opinions on what the best primer is. What's universal is that it actually needs to be a primer. You need something that will stick to the material underneath and provide a good painting surface. Ordinary spray paint won't do. Fortunately, there's a lot of different primers out there. Krylon, Duplicolor, Citadel, Army Painter, or something else - choose the brand and color (black, white, grey, or other) that fits your budget and preferences. I like Krylon myself, because it provides a good priming coat at a decent price. Whatever you get, use it around 8 inches from the miniatures and do short, controlled sprays. Try to prime when it's not too hot out, because otherwise the primer might start drying before it hits the mini, resulting in a gritty, powdery coat. With the heat wave that's been hitting us this summer, I've been doing my priming early in the morning. If you prime outside and use short bursts, you don't end up with a lot of overspray on the ground, and the air carries off any excess fumes and particulates. Set the stick down to dry once you're done, and in about 15 minutes you should be able to remove the models from the stick and set them aside to fully dry.

So, that's pretty much it on what I use to prime these days. The above set-up cost me around $35 from the hardware store, but other than replacing empty cans of primer it should last me through another army or two. It's a simple, easy investment that doesn't take much set-up time to use. In fact, I have tomorrow's priming already taped to the sticks and ready to go. Here's yesterday's batch, all primed:

The only tricky parts were the Land Speeders and the Venerable Dreadnought. On the former, I held the model by the sensor array on the bottom, sprayed the rest of the mini (thank goodness for gloves!), let it dry, and then turned it over in my hands and sprayed the sensor array. For the latter, I removed the arms and sprayed them separately, hanging them off of a pair of chopsticks. Once the body was primed and dry, I reattached the arms. Beyond the Templars, I also managed to get my Eldar War Walkers, Farseer, and Warlocks primed, and now the rest of the Eldar force is on the priming sticks and ready to go.

26Jul/127

My Black Templars in 6th Edition

With the rules changes in 6th Edition, my current Black Templar list is going to need some revisions. While some of the things the list had in 5th Edition are still good (and some even got better), other things no longer function as well as they did before. The challenge is to change up the list while not spending a lot of money - this is my tertiary army, after all, and my budget has pretty much been used up buying allies for my Tau. Some of the changes that I'm looking to make include:

  • Rhinos are out. I feel a bit silly having 3 Rhinos/Razorbacks for my Templars now, since they're just not that solid anymore. They're too easy to glance to death, and they're just not a good fit for assault-themed armies anymore. Not being able to assault out of a Rhino even if it didn't move means that the best I can do is a third-turn assault, which just isn't quite as effective as before. Sure, the Rhino could probably allow the squad to get some decent distance (12"+6" Flat Out on turn 1, 6" + 6" deployment turn 2, 6" + 2d6" charge turn 3), but on turn 2 the unit is left just sitting out in the open. Instead, I could save the points and put them towards more bodies. Speaking of which:
  • Blob squads are in. Since Templars can't combat squad, we have to come up with a way to survive Overwatch on the assault that doesn't rely on a one-two punch (let one unit get Overwatched, assault with the other). One way to do that is just with more bodies, Ork-style. Fortunately, we can get our squads over 10 models with the addition of Neophytes, and while they don't get the benefits of our vows, they're still more bodies and more attacks. Also, the new Accept Any Challenge wording means that any Initiates I add to my Crusader Squads get even better. Even if I go with a different vow (Abhor the Witch is an even more viable option now), larger squads do well.
  • LRCs move back to Heavy Support. Instead of being dedicated transports, moving a Land Raider Crusader to a Heavy Support slot gives it more flexibility. On one hand, it can now hold any unit that can fit inside, instead of being limited to one unit, and on the other it now counts as scoring in Big Guns Never Tire.
  • More Thunder Hammers, fewer Lightning Claws. My Terminator squad is going to likely shift from 4 LC/3 TH to 4 TH/3 LC. The extra resilience from Storm Shields never hurts, and with Claws only being AP3 now, they're not the go-to weapon for anti-infantry anymore. Sure, they have 1 more attack each, but being unable to crack 2+ armor is a problem. I still have the Marshal with a Lightning Claw/Storm Shield combo, but I might have to either pop his arm off or make an alternate model, using either a Thunder Hammer or Power Fist. However, keeping the Claw on him might help in some challenges, since he could go at initiative 4 instead of 1.

Right now, here's what I'm looking at in the 2000-point level:

HQ: Emperor's Champion (Accept Any Challenge) - 140pts
HQ: Marshal (Lightning Claw, Storm Shield, Terminator Honors) - 137pts
HQ: Master of Sanctity (Crozius, Bolt Pistol,  Terminator Honors, Frag Grenades, Krak Grenades) - 129pts
Elite: Sword Brethren Terminator Assault Squad (3x Pair of Lightning Claws, 4x Thunder Hammer/Storm Shield, Furious Charge) - 301pts
Elite: Venerable Dreadnought (Twin-Linked Lascannon, Searchlight, Tank Hunter) - 156pts
Troops: Crusader Squad (8x Initiate w/Bolt Pistol & CCW, Initiate w/Meltagun, Initiate w/Bolt Pistol & Power Fist, 5x Neophytes w/Bolt Pistol/CCW) - 250pts
Troops: Crusader Squad (8x Initiate w/Bolt Pistol & CCW, Initiate w/Meltagun, Initiate w/Bolt Pistol & Power Fist, 5x Neophytes w/Bolt Pistol/CCW) - 250pts
Troops: Crusader Squad (4x Initiate w/Bolter, Initiate w/Plasmagun, Initiate w/Lascannon, Razorback w/Twin-linked Lascannon) - 208pts
Fast Attack: Land Speeder Typhoon (Heavy Bolter) - 70pts
Fast Attack: Land Speeder Typhoon (Heavy Bolter) - 70pts
Heavy Support: Land Raider Crusader (Blessed Hull) - 290pts

The only new purchase this should require is a Tactical Squad box, since I need about 9 more bodies than I had before. I've got some spare marine bodies/bits now, but not enough for this list, and I'd like to use some of the spare to make alternate weapon load-outs, like Power Axes and Flamers, so I can experiment with those as well.