A Productive Holiday Weekend
We had decent weather this weekend - probably the last such weekend of the year - so I jumped on the opportunity and finished up getting my 1500-point Khorne army ready for painting. I finished "Chaos-ing" a Land Raider through judicious application of various spiky bits, and got it and my second Rhino primed. This should keep me busy with painting throughout the winter, and probably beyond - I still have another 600 points or so of Tau to paint before I have 1500 points of them completed, and another 500 points beyond assembled and primed.
My 1500-point Khorne list is basically just an extension of my 1000-point list, with 5 Terminators and a Land Raider added to fill out the extra 500 points.
HQ: Chaos Terminator Lord (1#, 160 pts)
(Mark of Khorne; Combi-melta; Blood Feeder)
Elite: Terminators (4#, 185 pts)
3 Terminators (Icon of Khorne; Power Weapon x3; Combi-flamer x2; Heavy Flamer x1)
1 Terminator Champion (Lightning Claws (pair) x1)
Troops: Khorne Berzerkers (9#, 253 pts)
7 Khorne Berzerkers
1 Skull Champion (Bolt Pistol; Power Fist)
1 Rhino (Combi-flamer)
Troops: Khorne Berzerkers (9#, 268 pts)
7 Khorne Berzerkers
1 Skull Champion (Power Fist; Plasma Pistol)
1 Rhino (Combi-flamer)
Fast Attack: Raptors (8#, 255 pts)
7 Raptors (Icon of Khorne; Meltagun x2)
1 Aspiring Champion (Lightning Claws (pair))
Heavy Support: Defiler (1#, 150 pts)
(Dreadnought CCW x4)
Heavy Support: Land Raider (1#, 220 pts)
Total Roster Cost: 1491
I suppose I should look at swapping the Terminators for a unit of Berzerkers as an alternate list, but I at least want to see what kind of havoc the Termies can cause on the field. Worst case scenario is that I can always save them for a 1750-point list.
Re-examining Tau Battle Philosophy – List v1.0
Regarding yesterday's post on rethinking our philosophy towards objective based missions, here's the list I've been working on. Last night, I finally got it to a nice, even 1500 points (thanks for the suggestion, Zeev; it really freed up some points!), and here it is for review:
HQ: Commander Shas'el (4#, 259 pts)
1 Commander Shas'el (Cyclic Ion Blaster; Plasma Rifle; Targeting Array; Hard-wired Multi-tracker; Hard-wired Drone Controller; Shield Drone)
2 Crisis Bodyguard (Plasma Rifle; Twin Linked Burst Cannon; Hard-wired Multi-tracker)
Elite: Crisis Battlesuit (2#, 94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)
Elite: Crisis Battlesuit (3#, 186 pts)
3 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)
Elite: Crisis Battlesuit (3#, 171 pts)
1 Crisis Battlesuit (Team Leader; Fusion Blaster; Plasma Rifle; Targeting Array; Hard-wired Multi-tracker)
2 Crisis Battlesuit (Flamer; Twin Linked Fusion Blaster)
Troops: Fire Warrior (15#, 215 pts)
12 Fire Warriors (Pulse Rifle)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Troops: Fire Warrior (15#, 215 pts)
12 Fire Warriors (Pulse Rifle)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Heavy Support: Hammerhead Gunship (1#, 180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)
Heavy Support: Hammerhead Gunship (1#, 180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)
Total Roster Cost: 1500
Feel free to pick it apart and make suggestions. Just remember the idea behind it - killing is more important than capturing. Our units aren't hardy enough to be defensive, so we have to be completely on the ranged offensive.
My First Khorne CSM List
I haven't had much painting time this week, so I've been running through various configurations of Chaos Space Marine lists. One thing that's requiring me to do some adjusting is the point cost of CSMs. Coming from the Tau, I'm surprised at how few models I can fit into, say, 1000 points. It feels like I'm running with a much leaner force, albeit one that's tougher on a per-model basis. One lesson that I've learned - it's very hard to fit Terminators into a 1000 point list and have enough budget left over to build a worthwhile list. Not a big surprise, maybe, but I'm used to being able to throw two or three Crisis Suits - also Elite choices - into a comparable Tau list.
Fortunately, I found an alternative to the Chaos Terminator Lord (which I still plan on using in larger armies) in the above mini (GW's picture, not mine), which I found floating in the collection I recently acquired. He comes in cheaper than Kharn, and serves as a good substitute for a Skull Champion in a group of Berzerkers. His equipment set-up is a bit static, but still workable. Here's what I've managed to throw together:
HQ: Chaos Lord (1#, 145 pts)
1 Chaos Lord (Power Fist; Combi-melta; Melta Bombs; Personal Icon*; Mark of Khorne)
Troops: Khorne Berzerkers (8#, 192 pts)
7 Khorne Berzerkers
1 Rhino (Combi-flamer)
Troops: Khorne Berzerkers (9#, 258 pts)
7 Khorne Berzerkers
1 Skull Champion (Power Fist; Melta Bombs)
1 Rhino (Combi-flamer)
Fast Attack: Raptors (8#, 255 pts)
7 Raptors (Meltagun x2; Icon of Khorne)
1 Aspiring Champion (Lightning Claws (pair); Melta Bombs)
Heavy Support: Defiler (1#, 150 pts)
1 Defiler @ (Dreadnought CCW x4)
* I had 5 points left over and nothing useful to buy with it.
I still have to assemble all of these, except for the Berzerkers. Still, I think it'll be a good list for getting a feel for a Khornite assault-y army before I grow it to 1500 points.
1500 Points of Tau (Almost)
I've been working on refining my 1500 point list, building on top of what I already have and tweaking/adding to it. Here's what I'm at so far:
HQ: Commander Shas'el (100 pts)
1 Commander Shas'el (Cyclic Ion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
Elite: Crisis Battlesuit (196 pts)
1 Crisis Battlesuit (Team Leader; Hard-wired Target Lock; Missile Pod; Plasma Rifle; Multi-Tracker)
2 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)
Elite: Crisis Battlesuit (104 pts)
1 Crisis Battlesuit (Team Leader; Flamer; Hard-wired Target Lock; Twin Linked Missile Pod)
1 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)
Elite: Crisis Battlesuit (77 pts)
1 Crisis Battlesuit (Airbursting Fragmentation Projector; Team Leader; Shas'vre Upgrade; Hard-wired Drone Controller; Twin Linked Burst Cannon)
1 Gun Drone (Twin Linked Pulse Carbines)
Troops: Fire Warrior (145 pts)
6 Fire Warrior (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod)
Troops: Fire Warrior (145 pts)
6 Fire Warrior (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod)
Troops: Fire Warrior (115 pts)
9 Fire Warrior (Add Shas'ui; Pulse Rifle x9)
1 Shas'ui (Bonding Knife; Pulse Rifle)
Troops: Kroot Carnivore Squad (84 pts)
12 Kroot Carnivore Squad (Kroot Rifle x12)
Fast Attack: Pathfinder (172 pts)
5 Pathfinder (Markerlight x5; Pulse Carbine x5)
1 Shas'ui (Bonding Knife; Markerlight; Pulse Carbine)
1 Devilfish (Gun Drones; Marker Beacon; Disruption Pod)
Heavy Support: Hammerhead Gunship (180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)
Heavy Support: Hammerhead Gunship (180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)
Total Roster Cost: 1498
The major changes are the addition of the Kroot squad - my first time running Kroot - and putting two small Fire Warrior teams in Devilfish. I need the added mobility for capturing objectives, and being able to get the drop on my opponent, whether across the board or outflanking from the sides, is a huge benefit. The other change is adding a unit I've played around with before, the Burst Cannon/AFP suit. It's mostly intended as a harassing unit, with some decent anti-horde capabilities. It's not exactly acting as a bait/suicide suit, but hopefully it will act as enough of a distraction or threat to draw attention from the deadlier/higher-priority units in my army. Meanwhile, everything else does its normal job; the HQ suit and Fireknives (PR/MP) run together against harder infantry targets, the Deathrains (TLMP/FL) deal with light armor, and the Hammerheads focus on eliminating heavier armor and/or horde targets. With any luck, this list should be able to handle just about anything reasonably well. I can't guarantee how it'll work against killer lists, like my friend Richard's Ork list with Nob Bikers, but I'm willing to give it a go.
Trying something different – 1000 point Tau Army
For my recent 1000-point Tau v. Eldar fight, I decided to do something a bit different. My typical Tau list tends to be very standardized - a Centurion/Aurora pattern HQ crisis suit, a trio of Fireknives, a couple of Deathrains, three or four units of Fire Warriors, some Pathfinders, and then fill in the extra points with Hammerheads as needed. I'm comfortable with it, and it does decently well (although as I've mentioned, I need more Devilfish for my FWs). However, it's predictable, and if I play the same thing over and over again, I won't get a good feel for what the other options in my army can do. Stagnation is not a good thing, for either tactical understanding or entertainment value. To mix things up, I tossed out the Pathfinders and Hammerheads and replaced them with a Stealth Team and Piranhas.
Here's the list:
- HQ: Shas'el Commander w/Plasma Rifle, Cyclic Ion Blaster, Targeting Array, Hardwired Multi-Tracker, Hardwired Target Lock (105 points)
- Elite: Crisis Suit Team Leader w/ Plasma Rifle, Missile Pod, Multi-Tracker, Hardwired Target Lock; 2x Crisis Suit w/ Plasma Rifle, Missile Pod, Multi-Tracker (196 points)
- Elite: 2x Crisis Suit w/ Twin-Linked Missile Pods, Flamer (94 points)
- Elite: Stealth Suit Team Leader w/ Burst Cannon, Hardwired Drone Controller, 2x Gun Drones; 4x Stealth Suits w/ Burst Cannon (175 points)
- Troops: 6x Fire Warriors w/ Pulse Rifle (60 points)
- Troops: 6x Fire Warriors w/ Pulse Rifle (60 points)
- Troops: 6x Fire Warriors w/ Pulse Rifle (60 points)
- Troops: 6x Fire Warriors w/ Pulse Rifle (60 points)
- Fast Attack: Piranha w/ Fusion Blaster, Disruption Pod, Flechette Discharger, Sensor Spines, Targeting Array (95 points)
- Fast Attack: Piranha w/ Fusion Blaster, Disruption Pod, Flechette Discharger, Sensor Spines, Targeting Array (95 points)
Final tally: 1000 points even.
The crisis suits are still using my standard setup. Why? Because game after game, they've worked consistently. I still have 6 spare suits to put together, so I have some ideas for other variants (possibly more Fusion/Plasma "Helios" suits), but the Fireknives and Deathstorms are the workhorses of my army. The Stealth Suits were an unknown quantity for me - and they still are. In my most recent game, I used them to outflank my opponent - but there were no good targets near the flanks, and the best they could do was contest (but not claim) an objective. For a comparable price, I could get 6 Pathfinders in a tricked-out Devilfish, which is rarely a bad alternative. The jury is still out there.
The Piranhas, on the other hand, did wonderfully on their first foray onto the battlefield. Their speed was a huge boon, able to keep up even with the Eldar's fast skimmer tanks, and the fusion blasters made them excellent vehicle killers. Being able to split my anti-vehicle capabilities for the same price as a single Hammerhead made them a very viable choice for me. A Hammerhead with a railgun is still better at dropping vehicles, and it can also serve as a solid anti-infantry platform afterwards, but in a higher point-value game, I can easily see taking both.
