Tag Archives: ‘ard boyz

‘Ard Boyz 2011 Prelims – Results (Cliff Notes Version)

I took my Slaanesh Chaos Marines to ‘Ard Boyz, which happened to be the first 40k tournament held at Pulp Fiction Comics & Games’ new location (and for which our gaming group managed to get terrain together in less than two weeks). Here’s how things went, the short short version.

Round 1: vs. Space Wolves (Logan Grimnar/Wolfwing Terminators) – Minor loss

Round 2: vs. Grey Knights (Kaldor Draigo/Paladins) – Minor Win

Round 3: vs. Blood Angels (All Jump Infantry) – Major loss

Surprisingly, I was actually in the running for third, but the players that eventually got 2nd and 3rd both had excellent third rounds and ended up edging me out (which is as it should be in ‘Ard Boyz; big wins for the win). I ended up getting 4th instead, which I don’t feel bad about. Special congrats to my friend Dennis, who took second with Dark Eldar. Also, I had no problems finishing any of our games; in 2 1/2 hours, we managed to finish every game to completion with time to spare. I don’t see myself playing 2500 points often, but I don’t feel at all uncomfortable with playing at that point level.

And the ‘Ard Boyz Army Is…

That’s right. I’m sticking with my original game plan (or a variant thereof) and playing Slaanesh CSM. I’ve made some alterations to my original list, so here’s what’s hitting the table tomorrow morning:

HQ: Chaos Sorcerer (Mark of Slaanesh, Lash of Submission) – 125
HQ: Chaos Sorcerer (Mark of Slaanesh, Lash of Submission) – 125

Elite: 5 Chaos Terminator Champs (Icon of Slaanesh, Pair of Lightning Claws x5) in a Land Raider (Combi-Melta) – 495
Elite: 6 Chaos Chosen (Icon of Slaanesh, Meltagun x3, Flamer x2) in a Rhino (Combi-Melta) – 213

Troops: 6 Noise Marines (Blastmaster) in a Rhino (Havoc Launcher) – 210
Troops: 6 Noise Marines (Blastmaster) in a Rhino – 195
Troops: 5 Noise Marines (Sonic Blaster x5) and Noise Champion (Doom Siren, Power Weapon) in a Rhino – 225
Troops: 5 Noise Marines (Sonic Blaster x5) and Noise Champion (Doom Siren, Power Weapon) in a Rhino – 225

Fast Attack: 5 Raptors (Icon of Slaanesh, Meltagun x2) and Aspiring Champion (Power Fist) – 200

Heavy Support: Chaos Predator (Autocannon, Lascannon Sponsons) – 130
Heavy Support: Chaos Predator (Autocannon, Lascannon Sponsons) – 130
Heavy Support: 3 Obliterators – 225

Total: 2498 points

The major change is dropping the Lesser Summoned Daemons. I’ve found that in small groups, they don’t bring enough. Sure, they have invulnerable saves, but I was taking them in small enough units that it wouldn’t take much to cut them down, and they didn’t have anything terribly useful that more Noise Marines couldn’t do better. It also meant I could shave off points by dropping the personal icons off the units that already had the mark of Slaanesh. That freed up enough points to add Raptors (complete with melta and powerfist), a second Blastmaster squad, and combi-meltas on a couple of tanks. With only one of the three missions being based on objectives, I don’t think this hurts me that much, and I get more punch against armor in exchange.

Except for the Raptors and Oblits, both of which can deep strike if necessary, everything’s bunkered in Rhinos, so it should be decently resilient until I get the units to where I want them. I’ve also got enough duplication in the list that I can set up a couple of firebases if I want, and then use the Chosen, Terminators, and Raptors to push towards the enemy’s bigger threats, or just have those units pick off armor and get to the units inside. Or I can just try the basic Rhino Rush and just push forward (not that there’s much room to push on a table with 5000 points of army on it). Theoretically, I could try trimming each unit down a bit and building one more unit of vanilla Noise Marines in a Rhino, but I like having the extra ablative wound in each squad (and it’s fluffy, not that it matters for ‘Ard Boyz).

Anyway, it should be fun, and I think it’ll be more forgiving than my Tau options. Wish me luck!

Art by Grave-Dave, used without permission

La indecision me molesta

Or more accurately, should I Chaos or should I Tau?

The last week has been very busy with getting terrain built for ‘Ard Boyz and getting the latest episode of Preferred Enemies together, along with all the various and sundry family activities that take up a weekend as well. That means that I haven’t had much time for getting in practice with my Chaos Marines list for ‘Ard Boyz, which I’ve been revising anyway. This makes me wonder if I shouldn’t take my Tau instead. While it’s a larger variant of my standard Tau list, it’s still my Tau list; I’ve played it numerous times, and while my W/L record with it isn’t always fantastic against newer armies, I know it well.

Right now, here’s the Tau list I’m contemplating:

HQ: Commander Shas’el (95 pts)
1 Commander Shas’el (Hard-wired Blacksun Filter; Hard-wired Target Lock; Missile Pod; Plasma Rifle; Multi-Tracker)

HQ: Commander Shas’el (215 pts)
1 Commander Shas’el (Flamer; Bonding Knife; Hard-wired Blacksun Filter; Hard-wired Target Lock; Twin Linked Missile Pod)
2 Crisis Bodyguards (Flamer; Hard-wired Blacksun Filter; Hard-wired Target Lock; Twin Linked Missile Pod)

Elite: Crisis Battlesuit (216 pts)
1 Crisis Battlesuit (Hard-wired Drone Controller; Hard-wired Target Lock; Missile Pod; Plasma Rifle; Multi-Tracker; Team Leader)
2 Gun Drone
2 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuit (216 pts)
1 Crisis Battlesuit (Hard-wired Drone Controller; Hard-wired Target Lock; Missile Pod; Plasma Rifle; Multi-Tracker; Team Leader)
2 Gun Drones
2 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuits (151 pts)
1 Crisis Battlesuit (Flamer; Hard-wired Target Lock; Twin Linked Missile Pod; Team Leader)
2 Crisis Battlesuits (Flamer; Twin Linked Missile Pod)

Troops: Fire Warriors (180 pts)
6 Fire Warriors
1 Devilfish (Disruption Pod; Multi-Tracker; Targeting Array; Smart Missile System)

Troops: Fire Warriors (135 pts)
11 Fire Warriors
1 Shas’ui (Bonding Knife)

Troops: Fire Warriors (135 pts)
11 Fire Warriors
1 Shas’ui (Bonding Knife)

Troops: Kroot Carnivore Squad (88 pts)
10 Kroot Carnivores
3 Kroot Hounds

Troops: Kroot Carnivore Squad (88 pts)
10 Kroot Carnivores
3 Kroot Hounds

Fast Attack: Piranha Light Skimmer (75 pts)
1 Piranha Light Skimmer (Disruption Pod; Fusion Blaster x1; Targeting Array x1)

Fast Attack: Piranha Light Skimmer (75 pts)
1 Piranha Light Skimmer (Disruption Pod; Fusion Blaster x1; Targeting Array x1)

Fast Attack: Pathfinders (219 pts)
6 Pathfinders
1 Shas’ui (Bonding Knife)
1 Devilfish (Disruption Pod; Multi-Tracker; Targeting Array; Smart Missile System)

Heavy Support: Broadside Battlesuit (280 pts)
1 Broadside Battlesuit (Hard-wired Drone Controller; Hard-wired Target Lock; Targeting Array; Team Leader)
2 Shield Drones (Shield Generator)
2 Broadside Battlesuits (Targeting Array)

Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Total Cost: 2498 points

I can actually build it with everything I have (assuming I can get two spare Crisis Suits assembled and/or armed differently by Saturday). It’s basically my 2000 point list with a unit of Pathfinders added, along with two TLMP/FL bodyguards added to the appropriate HQ, getting me up to 6 of those suits. I’ve also added a couple of units of foot-slogging 12-man Fire Warrior squads, one of which will probably grab a taxi ride on the Pathfinder’s ‘fish. Speaking of Devilfish, both of mine have been upgraded to full-on Warfish (now that I found the SMS bits I’d lost). Again, probably not the hardest of lists considering it’s Tau, but I know how it works and what it needs to do.

On the other hand, here’s the Chaos Marine list I’m toying with:

HQ: Chaos Sorcerer (130 pts)
1 Chaos Sorcerer (Personal Icon; Mark of Slaanesh; Lash of Submission)

HQ: Chaos Sorcerer (130 pts)
1 Chaos Sorcerer (Personal Icon; Mark of Slaanesh; Lash of Submission)

Elite: Chaos Terminators (485 pts)
5 Terminator Champions (Icon of Slaanesh; Lightning Claws (pair) x5)
1 Land Raider (Searchlight; Smoke Launchers; 2x Twin-linked Lascannons; Twin-Linked Heavy Bolter)

Elite: Chosen (213 pts)
6 Chosen (Icon of Slaanesh; Meltagun x3; Flamer x2)
1 Rhino (Twin-Linked Bolter; Combi-melta)

Troops: Noise Marines (210 pts)
6 Noise Marines (Blastmaster)
1 Rhino (Twin-Linked Bolter; Havoc Launcher)

Troops: Noise Marines (245 pts)
5 Noise Marines (Sonic Blaster x5)
1 Noise Champion (Doom Siren; Power Weapon)
1 Rhino (Daemonic Possession; Twin-Linked Bolter)

Troops: Noise Marines (245 pts)
5 Noise Marines (Sonic Blaster x5)
1 Noise Champion (Doom Siren; Power Weapon)
1 Rhino (Daemonic Possession; Twin-Linked Bolter)

Troops: Summoned Lesser Daemons (78 pts)
6 Summoned Lesser Daemons

Troops: Summoned Lesser Daemons (78 pts)
6 Summoned Lesser Daemons

Fast Attack: Raptors (200 pts)
5 Raptors (Icon of Slaanesh; Meltagun x2)
1 Aspiring Champion (Power Fist)

Heavy Support: Obliterators (225 pts)
3 Obliterators

Heavy Support: Predator (130 pts)
1 Predator (Searchlight; Smoke Launchers; Autocannon; Lascannon)

Heavy Support: Predator (130 pts)
1 Predator (Searchlight; Smoke Launchers; Autocannon; Lascannon)

Total Roster Cost: 2499 points

It’s mostly the same as before, with a few tweaks. I dropped 2 squads of Daemons and replaced them with a squad of Raptors with 2 Meltaguns and a Powerfist. With the leftover points, I added Daemonic Possession to two of the Noise Marine Rhinos (the ones that will be carrying the Sorcerers), added a Havoc Launcher to the Blastmaster squad’s Rhino, and added a Combi-Melta to the Chosen’s Rhino. I think it gives the list a bit more anti-armor punch than before, at the expense of not having as many of those summoned daemon squads. Still, I think it could be effective. I haven’t had a chance to play this particular list, though, so I have my reservations about taking it to a tournament.

Time is running out on my decision, and I don’t know if either way is particularly worse than the other.

‘Ard Boyz Chaos Dilemma

I’ve pretty much decided on playing Chaos for ‘Ard Boyz. However, there’s one problem with my list, or more accurately, with what my list is made of.

See, my Daemon Prince/Greater Summoned Daemon model is not a GW/Citadel mini. It’s a Reaper Urban Legends Sophie mini. It has GW parts on it, and it’s on a 60mm base, which should make it equivalent to a similar GW model. It’s even comparable height-wise. It’s not a GW model, though, and that means it’s out for ‘Ard Boyz. While the TO at my local store probably wouldn’t mind, my opponents might, and if I somehow end up going to Semis, it’d be a bigger problem.

So, that’s 100 points trimmed out of my list, because I’m not going to buy a Keeper of Secrets to take its place. The GW model is horrid, and the Forgeworld model is too expensive, too large, and wouldn’t arrive in time. 100 points isn’t enough to add much of anything unit-wise. However, if I drop one of the 4 squads of Lesser Summoned Daemons, that gets me to 178 points free, and that is enough to drop in another unit.

One of the scenarios this year will award my opponent a battle point if I lose all my Fast Attack choices, and if I don’t have any FA choices it’s a free battle point. The CSM codex doesn’t have great choices there, but I do have the benefit of being able to field either of the non-Spawn ones, as I already have the minis. With 178 points, I can buy either:

  1. 6 Raptors with Aspiring Champion, 2 Meltaguns, and Icon of Slaanesh (175 points), or
  2. 4 Bikers with 2 Meltaguns and Icon of Slaanesh (172 points)

Each side has its benefits and drawbacks. The Raptors are a larger unit (and come in at 6 models, my fluffy magic number for the list), bring a bit more in assault, can deep strike, and have Ld 10 thanks to the Aspiring Champion. However, they’re slightly more fragile, can’t move as fast as the bikes can, and risk deep strike mishaps. The Bikes, on the other hand, are relentless, can turbo boost, and have 5 toughness. They’re a smaller unit, though – one dead biker means a morale check – and their leadership is only 9. They’re also not able to put out as many attacks should they get into assault.

Right now, I’m leaning towards the Raptors. I already have them put together, apart from having to do an icon swap in the unit. I might have to do a head swap as well, since the Aspiring Champ I have now has dual lightning claws; I may have to trade one current Raptor’s head for something to denote him as a champ, or just throw a dab of paint on him to mark him separately or something.

‘Ard Boyz, Option 2: The Tau

Right now, I’m mainly planning on running my Chaos Marines for ‘Ard Boyz. Sure, Tau are my primary army, but I don’t know if they’re tough enough to compete well in this setting. One thing I’ve noticed with the Tau, similar to a lot of older armies, is that it feels like they start running out of options at higher point levels. Mechanized Tau does, at least. Now, if I started swapping out Hammerheads for more Broadsides, I could probably fill up points quickly, but that’s hardly an inexpensive option dollar-wise.

So, what can I field with what I have with a minimum number of new purchases? Well, I can take my 2000 point list from DieCon and build on it. What I end up with is something like this:

HQ: Commander Shas’el ( 95 pts)
1 Commander Shas’el (Hard-wired Blacksun Filter; Hard-wired Target Lock; Missile Pod; Plasma Rifle; Multi-Tracker)

HQ: Commander Shas’el (80 pts)
1 Commander Shas’el (Flamer; Hard-wired Blacksun Filter; Hard-wired Target Lock; Twin Linked Missile Pod)

Elite: Crisis Battlesuits (216 pts)
1 Crisis Battlesuit (Hard-wired Drone Controller; Hard-wired Target Lock; Missile Pod; Plasma Rifle; Multi-Tracker; Team Leader)
2 Gun Drones
2 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuits (216 pts)
1 Crisis Battlesuit (Hard-wired Drone Controller; Hard-wired Target Lock; Missile Pod; Plasma Rifle; Multi-Tracker; Team Leader)
2 Gun Drones
2 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuits (151 pts)
1 Crisis Battlesuit (Flamer; Hard-wired Target Lock; Twin Linked Missile Pod; Team Leader)
2 Crisis Battlesuits (Flamer; Twin Linked Missile Pod)

Troops: Fire Warriors (155 pts)
6 Fire Warriors
1 Devilfish (Disruption Pod; Multi-Tracker)

Troops: Fire Warriors (155 pts)
6 Fire Warriors
1 Devilfish (Disruption Pod; Multi-Tracker)

Troops: Fire Warriors (155 pts)
6 Fire Warriors
1 Devilfish (Disruption Pod; Multi-Tracker)

Troops: Fire Warriors (60 pts)
6 Fire Warriors

Troops: Kroot Carnivore Squad (88 pts)
10 Kroot Carnivores
3 Kroot Hounds

Troops: Kroot Carnivore Squad (88 pts)
10 Kroot Carnivores
3 Kroot Hounds

Fast Attack: Piranha Light Skimmer (75 pts)
1 Piranha Light Skimmer (Disruption Pod x1; Targeting Array x1; Fusion Blaster x1)

Fast Attack: Piranha Light Skimmers (150 pts)
2 Piranha Light Skimmers (Disruption Pod x2; Targeting Array x2; Fusion Blaster x2)

Fast Attack: Pathfinders (206 pts)
7 Pathfinders
1 Shas’ui (Bonding Knife)
1 Devilfish (Disruption Pod; Multi-Tracker)

Heavy Support: Broadside Battlesuits (280 pts)
1 Broadside Battlesuit (Hard-wired Drone Controller; Hard-wired Target Lock; Targeting Array; Team Leader)
2 Broadside Battlesuits (Targeting Array)
2 Shield Drone (Shield Generator)

Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Total Points: 2500

It’s got 6 units of troops, markerlight support, and an extra Piranha for providing a bit more anti-armor and blocking capability. I’m not convinced, though. The list that this one is built on didn’t perform well at DieCon, and I don’t see the additions making a huge difference. To make this list harder, it would require some major revisions, and that means cash that I’d like to avoid spending. The list above, on the other hand, only requires me to buy one more Devilfish (which I can get on the cheap); otherwise, it’s built entirely out of models I already have.

I think that Chaos is the better choice (even though I’m not going with the most competitive of builds). I’ll still keep this list around, though, and maybe I can play around with it and/or use it to help friends playtest a bit.