Archive for category Warhammer 40K
Pink is the New Black: Daemon Prince WIP
Posted by NockerGeek in Modeling on July 18, 2010

Yesterday, I finally got a chance to run my Slaanesh CSM list, “Pink is the New Black“, in two different variations. I’ll write more about that tomorrow, but first, there’s something else I started working on yesterday. When I first started putting together my Slaanesh list, I was pretty adamant about not wanting to use a Daemon Prince. However, while I was on vacation a few months ago, I happened upon a gaming store that had the Urban Legends variant of Reaper’s Sophie succubus mini on the shelf. Once I had it, I wasn’t sure exactly what to do with it, other than to just paint it up as is. After some reflection, though, I decided to make it into a Daemon Prince. I don’t feel like GW’s Daemon Prince kit was a good fit for Slaanesh, so this seemed to fit my army’s theme better.
Rather than just run her as-is, I wanted to “monster” her up a bit. I had a Chaos Spawn sprue that I wasn’t planning to use otherwise, so I took some of the bits from that. The large crab claw arm – very Slaaneshi in style – was attached, along with a couple of insectoid legs springing up from where her wings would be. Why didn’t I just use the wings that came with the mini? Frankly, because I didn’t want to use them. Yes, wings are great on a Daemon Prince, but I feel like they’re a bit overdone. True, you see a lot of Slaanesh DPs with Lash of Submission, but honestly I don’t mind footslogging her around. I can keep her in cover – that’s what the Rhinos are for. The claws were also a bit of an homage to Andariel, one of the demonic bosses in Diablo 2.
Here’s a few pics of how she’s coming along:
The horns are made from daemonette tails. Unfortunately, all of the tails in the daemonette box are unique, so I couldn’t have two of the same horn. I’m not too bothered by it; being a bit asymmetrical fits the theme as well. The base is a 60mm resin base from Micro Arts, and represents my first time working with anything resin. I had to drill into it a bit to make space for the peg on one of her feet. I trimmed that peg down a bit to fit, and trimmed the other peg off entirely; while she wasn’t 100% stable before the glue set, it’s held her in place quite well.
There’s still some work to do before she’s ready for priming, mostly involving the use of green stuff. There are still open holes in her back where the wings would have been that the insect legs don’t fill completely. I want to fill those in, and I also want to smooth in the joint between the back and the crab claw arm. In addition, I want to add a shoulder pad to one of her arms, although I don’t know if I want to use a standard marine pad or one for a Terminator. Her shoulder is actually slender enough to fit a standard one, but I’ll try both and decide which one I prefer. Once that’s done, she should be ready for priming and painting. I haven’t decided if I want to prime white or black yet, but I’ll need to decide soon.
On a side note, I also received 6 of the metal Juan Diaz daemonettes for my birthday (thanks, Dennis!) and got them together as well. Right now, I’m planning on using them as lesser summoned daemons in at least one of my Slaanesh lists. I’d like to get at least 6 more; they seem like they fit best in larger units that can absorb some fire before they get into assault with something.
Battle Report: 1500-point Khorne CSM v. Mech Eldar
Posted by NockerGeek in Battle Reports on July 12, 2010

Last Monday, I managed to get in a couple of games to celebrate the holiday weekend, and to start off I decided to use my Khorne Chaos Space Marine list to mix things up a bit. On the other side of the table was Dennis and his Eldar army. Lately, he’s been working on switching things up a bit and trying out a few variant lists. He also picked up one of the new Fire Prism kits, which looks as good up close as it does online. He also assembled a second Wave Serpent and third Vyper and went fully mechanized. His list looks something like this:
- 6 Howling Banshees w/Exarch and Jain Zar in a Wave Serpent
- 9 Dire Avengers w/Exarch in a Wave Serpent
- 8 Jetbikes, w/2 Shuriken Cannons and a Warlock w/Witchblade
- 2 Fire Prisms
- 1 Vyper w/ Missile Launcher
- 1 Vyper w/ Brightlance
- 1 Vyper w/ Starcannon
We determined mission and deployment randomly (including the Battle Missions book) and still managed to come up with Seize Ground/Dawn of War. I went first, and started my Berzerkers as close to mid-table as I could, and held the rest back for Turn 1. In response, Dennis deployed nothing. Two objectives were placed just left of center of the table on my table half, just over a foot apart. His objective was on the right of the table closer to his table edge.
Chaos Turn 1: With no sense of where he was going to be other than his objective, I ran my Berzerkers up towards where his army would be coming in. The rest of my army started following behind, with the Defiler on my left, the Land Raider coming up near the middle, and the Raptors moving up the right. Most of the army would be out of range due to night fighting rules, but the Rhinos popped smoke just to be safe.
Eldar Turn 1: Dennis had his army come in mostly on my left flank, refusing the right save for his three Vypers. This kept his Jetbikes out of immediate reach of my berzerkers. One of his Fire Prisms ended up on the far right edge of the table, and the other sat on a hilltop near the center of his table edge, with Wave Serpents flanking the hill. He took a number of shots at the Rhinos, but between the smoke and the night fighting round, he was unable to land a single damaging hit.
Chaos Turn 2: The Rhinos did not move this turn so that the Berzerkers inside could disembark and move. One squad moved up and assaulted the Starcannon Vyper, destroying it. The other squad assaulted the Wave Serpent to the left of the hill, with the Skull Champion wrecking it with his power fist. However, I discovered that I had chosen my target poorly, as a angry squad of Howling Banshees, complete with Exarch and Phoenix Lord, poured out the back. My Defiler lobbed a shot at the Jetbikes but only managed to drop one. The Land Raider advanced a bit more slowly so that it could fire a shot with one Lascannon, which destroyed the other Wave Serpent, forcing out the Dire Avengers. Finally, the Raptors harassed the far Fire Prism, managing to stun the crew.
Eldar Turn 2: The Jetbikes started moving along the right edge of the table, trying to avoid the mess that was gathering around the hill. The Brightlance Vyper made for some ruins to put distance between it and the Berzerkers harassing its peers. The Dire Avengers stood their ground near their objective. On the other hand, the Howling Banshees came around from the back of their destroyed transport and proceeded to utterly wipe out the responsible squad of Berzerkers. The Fire Prism on the hill took a shot at the Land Raider, but could not penetrate its armor. Finally, the Jetbikes took some potshots at the Raptors, but only managed to kill two.
Chaos Turn 3: If left unattended, Jain Zar and her Banshees would do terrible things to my army, so I had to put a stop to her. I moved in the Land Raider and both Rhinos, boxing the squad in. The Land Raider released its cargo of Terminators, ready for the kill. The Rhinos fired their combi-flamers, and the Heavy Flamer terminator joined in. By the time the shooting was over, only Jain Zar remained. The Terminators finished the job, only losing two in the process. The Terminator Lord, however was of no help, as he was busy smacking himself in the face with his Bloodfeeder. Elsewhere on the table, plans were shifting a bit. My remaining unit of Berzerkers pulled back towards the closest objective, and the Raptors charged the Fire Prism on the hill. Again, thought, they could only stun it. The Defiler hung back near the objectives, keeping them contested as it continued lobbing ineffective shots at the Eldar troops.
Eldar Turn 3: The Dire Avengers did not like having the Raptors that close, and proceeded to Bladestorm them, but to little effect. They then swung around their wrecked transport and assaulted them. They managed to whittle away a couple of Raptors, but both sides remained locked in combat. The unstunned Fire Prism took a shot at the Land Raider, but once again could not penetrate its AV14 shell. On the other side of the field, the Brightlance Vyper took a shot at the Defiler, but failed to damage it. The Missile Launcher Vyper, on the other hand, set its sights on the withdrawing unit of Berzerkers and managed to kill a couple. The Jetbikes turbo-boosted towards my table edge in order to gain a 3+ cover save against Defiler artillery.
Chaos Turn 4: One Rhino pulled back to attempt to shield the Berzerkers from the Vypers, while the other attempted to ram the Missile Launcher Vyper. However, the fast skimmer darted out of the way. The Terminators moved up the hill, joining the Raptors in combat and evening the odds a bit. Together, though, they’re still unable to wipe out the Dire Avengers, and both sides remain locked. Again, the Terminator Lord was too busy keeping his Bloodfeeder under control to be of any assistance. The Land Raider wheeled around to fire its lascannons at one of the Fire Prisms. Once again, though, only a stun could be managed.
Eldar Turn 4: The melee on the hill finally concluded, as the Terminator Lord finally got his weapon to behave and butchered the Dire Avengers to a man. Elsewhere, though, the Eldar were more successful. The Brightlance Vyper landed a solid shot on the Defiler’s back armor and wrecked it, and the Missile Launcher Vyper finished off the other Berzerkers. Finally, the Fire Prism on the hill, unstunned again, destroyed the Rhino nearest to the objectives on my side of the board. Oh, and the Jetbikes? They just waited, out of range from any threats.
Chaos Turn 5: At this point, it became clear that I’d been outplayed. I moved one of my Rhinos back towards my objectives, but I can only manage to get in contesting range of one. The Land Raider will fare no better, so I take the opportunity to unload with both sets of lascannons on the far Fire Prism, finally immobilizing it. The Terminators hang tight, as they have nothing they can contribute from their location, and the remaining two Raptors ineffectively assault the Fire Prism on the hill.
Eldar Turn 5: Coming in for the victory lap, the Jetbikes turbo-boosted to my objectives, claiming one of them.
Final Results: Eldar win, 1 objective to none.
I’m still getting used to an assault-y army, and in this case I got straight-up outplayed. I wasn’t as aggressive with my Defiler as I probably could have been; had I been going after Vypers with it, I might have kept my second unit of Berzerkers alive. That might have been enough to keep the Jetbikes from coming in relatively unmolested at the end. I also need to stop trying to assault Banshees with my Berzerkers; it never ends well for my side. I didn’t completely lose track of the mission, but in true Khornite fashion I got more interested in kills, and it cost me.
On the other hand, the Raptors did a fair job of keeping Dennis’s Fire Prisms tied up early on, which kept my units a bit safer, so I felt that they were well-utilized. I am contemplating swapping them for a third unit of Berzerkers in a Rhino, though. The price is roughly the same, and I could mount a Combi-Melta on the Rhino so as not to lose all the anti-armor capabilities. With more troops and some better play, I could have tied the game, if not won it outright.
Fireknife Team Complete!
Posted by NockerGeek in Painting on July 3, 2010
Last night I managed to get about three hours of painting in, which gave me the time to do the detail work and basing on my second team of Fireknife suits. There may be one or two spots of touch-up to do, but they’re pretty much done and ready for the tabletop. Next up on the list is my Broadside team, which has the basecoating done and is ready for cleanup and detail painting. After that, I have a pair of Devilfish that are primed and ready for basecoating. It’ll be time to break out the spray gun again!
Adding up everything I have painted, not counting upgrades that aren’t modeled on the minis (like Team Leader upgrades and vehicle upgrades for which there are no bits), I’m finally up to 1,689 points worth of painted Tau. When I finish my Broadsides, that’ll push me to just over 1,950, and the Devilfishes will take me over the 2000-point mark. It’s been a long, slow slog – I started painting my Tau in the early months of 2007 – but three years later, I can finally field an entirely painted Tau force. I’m hoping to pick up the pace so that the rest of my Tau, and my two Chaos Marine armies, won’t take another three years finish.
WIP: Fireknives – now with Badab Black!
Posted by NockerGeek in Painting on June 23, 2010
Here’s a cellphone photo of last night’s painting progress. I did some final touch-up on the basecoat to take care of some spots where my coverage was a bit thin, and then it was on to cleanup and inking. I also touched up the accent colors, as my paint was a little too thin last time. In the past, I’ve mixed up a darker shade of Goblin Green by adding a touch of black (usually about 6:1 green to black), but this time I decided to go with a pre-mixed color: Vallejo Model Color’s Reflective Green. The results are good, and it’s close enough to Knarloc Green that I think I can use it as a touch-up color on my Broadsides as well.
When it came to inking, though, I had a bit of a dilemma – both my micron pens were drying out. In the past, I’ve used micron pens for doing all my armor lining, and I’ve been pretty pleased with how my minis turn out. However, they’re sometimes hard to find, and the pen point is very delicate. Instead of fretting about finding replacements, I decided to try something new. One of the reasons I’d switched to micron pens was because I’d had poor luck with paint washes in the past, but that was before GW released their line of washes, so I decided to give washes another try.
With a pot of Badab Black, and a fine brush (I was using an Army Painter Hobby: Precise Detail brush, which is about a 10/0, I believe), I started washing the armor lines. The process and the results were nearly identical to using the micron pen, other than having to clean and reload my brush from time to time. Load brush, dab off excess, draw into line, wipe away overwash with thumb (or lightly with the corner of a paper towel, in tight spots), repeat. In fact, the coverage was a bit better than with the pen. With a micron pen, you only get ink precisely where the tip is, so if you want to get the walls of the groove you sometimes have to wiggle the pen a bit. The wash fills the groove and provides much smoother coverage.
There is a caveat to using the wash, though, and it has to do with your priming quality. If you’ve got a spot with rough priming, when you try to wipe off the overwash, it’ll instead sink into the pits of the primed surface. I discovered this on a couple of spots on my Crisis Suits where high humidity left me with a less-than-ideal priming job. When I wiped away the excess, I ended up shading the entire antenna that I’d been inking. Fortunately, a little Goblin Green on the same fine brush allowed me to touch up the affected areas. On smoothly primed portions of the mini, though, there was no muss, no fuss.
I still like my micron pens, and I’ll still use them for drawing on fine details, but I think wash is the way to go from now on for armor gaps. It’s cheaper, is just as easy to work with, and delivers results that are just as good, if not better.
WIP: Fireknives and Broadsides
Posted by NockerGeek in Painting on June 20, 2010
Just a quick cellphone photo of my workspace right now. I’ve been working on getting paint on the Fireknives and Broadsides I recently assembled and primed. So far, so good. I’ve got the base color down on them all, and I’m starting to do the flats on some of the details, like rank markings and accent colors. The Fireknives are being painted in my standard Goblin Green, and I’m carrying over the markings from my other team of Fireknives to keep them consistent. Meanwhile, I’m going with a darker base on the Broadsides. I’m using Knarloc Green to give them a darker color, which will let me use Goblin Green as the accent color to bring them in line with the rest of my army.
A couple things I’m noting as I keep working:
- I am not a fast painter. In three hours, I did the base coat on two Broadsides, and did the accent colors on the Fireknives. I’m not meticulous; there’s still several spots where I’m going to need to do cleanup. I’m just… a bit slow, I suppose.
- I hate painting red. Even with Mechrite Red, a Citadel Foundation paint, I have to put down two to three layers to get anything remotely resembling a strong red. Note that I didn’t say “solid coat”. Even painting Mechrite Red on top of Knarloc Green (such as on the markings on my Broadside team leader), two coats still leaves me with patchy, streaky color. I wonder if this is why I haven’t gone back to my Berserkers recently.
Once I get these two teams finished up, I’m going to try to finish up the rest of the Tau I have primed, which includes:
- 12 Kroot
- 3 Stealth Suits (and 1 Marker Drone)
- 2 Devilfish (probably next on the list)
- 1 Sky Ray
- 1 Ion Cannon for a Hammerhead (not a separate mini, technically, but big enough to be one.)
- 8 Fire Warriors
If I can get this painted by year’s end, they’ll earn me (along with the Fireknives and Broadsides) another 68 painting points. Along with the 22 I already have, that’ll put me just 10 points away from my yearly goal. Hopefully, I’m not too slow to get it done!
EDIT: I just realized this is my 100th post on this blog. Hooray!














