Archive for category Army Lists
Tournament List, Revision 1
Posted by NockerGeek in Army Lists on January 14, 2010
I haven’t had any test games yet, but after having some discussions online, I’ve tweaked my tournament list a bit. Here’s the revised version:
HQ: Commander Shas’el (274 pts)
1 Commander Shas’el(Cyclic Ion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
2 Crisis Bodyguards (Hard-wired Drone Controller; Hard-wired Multi-tracker; Plasma Rifle; Twin Linked Burst Cannon)
2 Shield Drones
Elite: Crisis Battlesuit (186 pts)
3 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)
Elite: Crisis Battlesuit (94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)
Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Fast Attack: Piranha Light Skimmer Squadron (150 pts)
2 Piranha Light Skimmers (Fusion Blaster; Gun Drones x2; Disruption Pod, Targeting Array)
Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)
Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)
Total Roster Cost: 1499
Changes include:
- Trading Gun Drones for Shield Drones. The HQ unit’s drones have been switched out. More survivability will allow that unit to keep doing what it does longer, and to absorb fire that could otherwise one-shot the Crisis Suits.
- Merging the Piranhas into one squadron. I lose the ability to split them off, but this keeps their firepower concentrated, meaning they’re more likely to kill their targets. It also cuts two kill points from the list.
- Targeting arrays on the Piranhas. These are going to be my seek-and-destroy vehicle hunters. I want their shots to count as much as possible.
- Streamlining the Hammerheads. These changes are all paid for by trimming points off of the Hammerheads. I’ve switched both to using twin burst cannons, and I’ve removed the target locks. Sholto brought up a good point; I’m going to be moving these things 12″ whenever I can; a target lock does no good when I’m only going to be firing the railgun each turn.
One point of contention seems to be the Crisis Suit bodyguards in the HQ unit. Let me explain why I have them the way I do. This is an infantry-hunting unit, and I want to keep it between 12 and 18″ away from its targets at all times. The command suit is well-equipped for this thanks to the CIB’s 18″ range and the plasma’s 24″/12″ rapid fire range. I wanted to run other suits that would compliment it, so I went with burst cannons and plasma rifles, which have the same ranges. I twin-linked the burst cannons because it’s cheaper than a targeting array; no, it doesn’t help the plasma, but I couldn’t afford to help the plasma. Now, if I could figure out a different loadout that could accomplish the same goal for the same cost or less, I’d love to try it. If nothing else, I could switch out one suit for the new loadout, which would help with wound allocation. Suggestions are welcome!
Prepping for the Tournament
Posted by NockerGeek in Army Lists on January 7, 2010
While I’ve been working on my Deathrain suits, I’ve been contemplating my army list for the tournament, and whether I wanted to make any changes to it. Then the other day Old Shatter Hands posted this video breakdown of his 1850-point army. His approach to his army, especially in regards to how he handles troops, got me thinking. I have to agree with his assessment that Fire Warriors just aren’t currently worth their points as-is, but since we have to take them, we might as well make the best of them. That means keeping them mobile and off the table as long as possible. I’ve tried the static gunline thing, and as much as I like the idea of it, it just doesn’t work in 5th Edition as well as it did in the past. Assault happens too quickly, and their shooting is too unreliable thanks to a mid-range BS and plentiful cover saves. (As an aside, I find Markerlights to be too expensive a fix for Fire Warriors.) I think I’m going to follow OSH’s advice and keep small units of Fire Warriors in ‘fish, instead of large ones. I’m also freeing up the Helios suits and replacing them with a pair of Piranhas; I’ve had good luck with the increased mobility, and it’s a source of more gun drones that can contest objectives as needed.
So, I’ve made a hybrid of his list and mine, which I can hopefully try out in a few practice games before the tournament itself:
HQ: Commander Shas’el (264 pts)
1 Commander Shas’el(Cyclic Ion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
2 Crisis Bodyguards (Hard-wired Drone Controller; Hard-wired Multi-tracker; Plasma Rifle; Twin Linked Burst Cannon)
2 Gun Drones
Elite: Crisis Battlesuit (186 pts)
3 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)
Elite: Crisis Battlesuit (94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)
Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Fast Attack: Piranha Light Skimmer (70 pts)
1 Piranha Light Skimmer (Fusion Blaster; Gun Drones x2; Disruption Pod)
Fast Attack: Piranha Light Skimmer (70 pts)
1 Piranha Light Skimmer (Fusion Blaster; Gun Drones x2; Disruption Pod)
Heavy Support: Hammerhead Gunship (170 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker; Target Lock)
Heavy Support: Hammerhead Gunship (180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)
Total Roster Cost: 1499
On a side note, I ordered two Devilfish sprues from The War Store, so I should have three ‘fish available for my Fire Warriors by the 23rd. Everything’s falling into place for the tournament! I may not have everything painted, or even primed (curse you, winter temperatures!), but since it’s not a requirement for this tournament, I think I’ll manage.
A Productive Holiday Weekend
Posted by NockerGeek in Army Lists, Painting on November 29, 2009
We had decent weather this weekend – probably the last such weekend of the year – so I jumped on the opportunity and finished up getting my 1500-point Khorne army ready for painting. I finished “Chaos-ing” a Land Raider through judicious application of various spiky bits, and got it and my second Rhino primed. This should keep me busy with painting throughout the winter, and probably beyond – I still have another 600 points or so of Tau to paint before I have 1500 points of them completed, and another 500 points beyond assembled and primed.
My 1500-point Khorne list is basically just an extension of my 1000-point list, with 5 Terminators and a Land Raider added to fill out the extra 500 points.
HQ: Chaos Terminator Lord (1#, 160 pts)
(Mark of Khorne; Combi-melta; Blood Feeder)
Elite: Terminators (4#, 185 pts)
3 Terminators (Icon of Khorne; Power Weapon x3; Combi-flamer x2; Heavy Flamer x1)
1 Terminator Champion (Lightning Claws (pair) x1)
Troops: Khorne Berzerkers (9#, 253 pts)
7 Khorne Berzerkers
1 Skull Champion (Bolt Pistol; Power Fist)
1 Rhino (Combi-flamer)
Troops: Khorne Berzerkers (9#, 268 pts)
7 Khorne Berzerkers
1 Skull Champion (Power Fist; Plasma Pistol)
1 Rhino (Combi-flamer)
Fast Attack: Raptors (8#, 255 pts)
7 Raptors (Icon of Khorne; Meltagun x2)
1 Aspiring Champion (Lightning Claws (pair))
Heavy Support: Defiler (1#, 150 pts)
(Dreadnought CCW x4)
Heavy Support: Land Raider (1#, 220 pts)
Total Roster Cost: 1491
I suppose I should look at swapping the Terminators for a unit of Berzerkers as an alternate list, but I at least want to see what kind of havoc the Termies can cause on the field. Worst case scenario is that I can always save them for a 1750-point list.
Re-examining Tau Battle Philosophy – List v1.0
Posted by NockerGeek in Army Lists on October 5, 2009
Regarding yesterday’s post on rethinking our philosophy towards objective based missions, here’s the list I’ve been working on. Last night, I finally got it to a nice, even 1500 points (thanks for the suggestion, Zeev; it really freed up some points!), and here it is for review:
HQ: Commander Shas’el (4#, 259 pts)
1 Commander Shas’el (Cyclic Ion Blaster; Plasma Rifle; Targeting Array; Hard-wired Multi-tracker; Hard-wired Drone Controller; Shield Drone)
2 Crisis Bodyguard (Plasma Rifle; Twin Linked Burst Cannon; Hard-wired Multi-tracker)
Elite: Crisis Battlesuit (2#, 94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)
Elite: Crisis Battlesuit (3#, 186 pts)
3 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)
Elite: Crisis Battlesuit (3#, 171 pts)
1 Crisis Battlesuit (Team Leader; Fusion Blaster; Plasma Rifle; Targeting Array; Hard-wired Multi-tracker)
2 Crisis Battlesuit (Flamer; Twin Linked Fusion Blaster)
Troops: Fire Warrior (15#, 215 pts)
12 Fire Warriors (Pulse Rifle)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Troops: Fire Warrior (15#, 215 pts)
12 Fire Warriors (Pulse Rifle)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)
Heavy Support: Hammerhead Gunship (1#, 180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)
Heavy Support: Hammerhead Gunship (1#, 180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)
Total Roster Cost: 1500
Feel free to pick it apart and make suggestions. Just remember the idea behind it – killing is more important than capturing. Our units aren’t hardy enough to be defensive, so we have to be completely on the ranged offensive.
My First Khorne CSM List
Posted by NockerGeek in Army Lists on September 22, 2009
I haven’t had much painting time this week, so I’ve been running through various configurations of Chaos Space Marine lists. One thing that’s requiring me to do some adjusting is the point cost of CSMs. Coming from the Tau, I’m surprised at how few models I can fit into, say, 1000 points. It feels like I’m running with a much leaner force, albeit one that’s tougher on a per-model basis. One lesson that I’ve learned – it’s very hard to fit Terminators into a 1000 point list and have enough budget left over to build a worthwhile list. Not a big surprise, maybe, but I’m used to being able to throw two or three Crisis Suits – also Elite choices – into a comparable Tau list.
Fortunately, I found an alternative to the Chaos Terminator Lord (which I still plan on using in larger armies) in the above mini (GW’s picture, not mine), which I found floating in the collection I recently acquired. He comes in cheaper than Kharn, and serves as a good substitute for a Skull Champion in a group of Berzerkers. His equipment set-up is a bit static, but still workable. Here’s what I’ve managed to throw together:
HQ: Chaos Lord (1#, 145 pts)
1 Chaos Lord (Power Fist; Combi-melta; Melta Bombs; Personal Icon*; Mark of Khorne)
Troops: Khorne Berzerkers (8#, 192 pts)
7 Khorne Berzerkers
1 Rhino (Combi-flamer)
Troops: Khorne Berzerkers (9#, 258 pts)
7 Khorne Berzerkers
1 Skull Champion (Power Fist; Melta Bombs)
1 Rhino (Combi-flamer)
Fast Attack: Raptors (8#, 255 pts)
7 Raptors (Meltagun x2; Icon of Khorne)
1 Aspiring Champion (Lightning Claws (pair); Melta Bombs)
Heavy Support: Defiler (1#, 150 pts)
1 Defiler @ (Dreadnought CCW x4)
* I had 5 points left over and nothing useful to buy with it.
I still have to assemble all of these, except for the Berzerkers. Still, I think it’ll be a good list for getting a feel for a Khornite assault-y army before I grow it to 1500 points.







