Archive for category Army Lists

I like my Legion like I like my coffee…

Image © Games Workshop

Image © Games Workshop

Black, of course!

As I prepare to get back to assembling and painting my Chaos armies, I’ve been trying to piece together a Black Legion list. I have Abaddon, and I’d really like to use him, simply because he is a beast of a character. Sure, he’s got a massive point cost, but I think he’s survivable enough to make it worthwhile, especially if you throw him in with some like-minded Terminators. Here’s what I’ve come up with so far:

HQ: Abaddon the Despoiler (275 pts)
1 Abaddon the Despoiler

Elite: Terminators (170 pts)
4 Terminators (Lightning Claw x4; Combi-melta x1; Heavy Flamer x1)

Troops: Chaos Space Marines (255 pts)
9 Chaos Space Marines (Icon of Chaos Glory; Meltagun x2)
1 Aspiring Champion (Power Fist)
1 Rhino

Troops: Chaos Space Marines (255 pts)
9 Chaos Space Marines (Icon of Chaos Glory; Meltagun x2)
1 Aspiring Champion (Power Fist)
1 Rhino

Troops: Chaos Space Marines (245 pts)
9 Chaos Space Marines (Icon of Chaos Glory; Flamer x2)
1 Aspiring Champion (Power Fist)
1 Rhino

Heavy Support: Defiler (150 pts)
1 Defiler (Reaper Autocannon; Twin Linked Heavy Flamer)

Heavy Support: Obliterators (150 pts)
2 Obliterators

Total Cost: 1500 points

The general idea is to run up the CSMs in their Rhinos, supporting them with fire from the Defiler and Obliterators, and get them into some key positions. When Abaddon and his Terminators come in from reserve, they’ll pick whichever squad is most appropriately placed and make use of their icon to come in without scattering. The rest pretty much speaks for itself.

As always, comments and critiques are welcome! In the meantime, I’m going to need to track down more left-arm lightning claws for my Terminators.

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Tournament List, Revision 1

I haven’t had any test games yet, but after having some discussions online, I’ve tweaked my tournament list a bit. Here’s the revised version:

HQ: Commander Shas’el (274 pts)
1 Commander Shas’el(Cyclic Ion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
2 Crisis Bodyguards (Hard-wired Drone Controller; Hard-wired Multi-tracker; Plasma Rifle; Twin Linked Burst Cannon)
2 Shield Drones

Elite: Crisis Battlesuit (186 pts)
3 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuit (94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Fast Attack: Piranha Light Skimmer Squadron (150 pts)
2 Piranha Light Skimmers (Fusion Blaster; Gun Drones x2; Disruption Pod, Targeting Array)

Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Total Roster Cost: 1499

Changes include:

  • Trading Gun Drones for Shield Drones. The HQ unit’s drones have been switched out. More survivability will allow that unit to keep doing what it does longer, and to absorb fire that could otherwise one-shot the Crisis Suits.
  • Merging the Piranhas into one squadron. I lose the ability to split them off, but this keeps their firepower concentrated, meaning they’re more likely to kill their targets. It also cuts two kill points from the list.
  • Targeting arrays on the Piranhas. These are going to be my seek-and-destroy vehicle hunters. I want their shots to count as much as possible.
  • Streamlining the Hammerheads. These changes are all paid for by trimming points off of the Hammerheads. I’ve switched both to using twin burst cannons, and I’ve removed the target locks. Sholto brought up a good point; I’m going to be moving these things 12″ whenever I can; a target lock does no good when I’m only going to be firing the railgun each turn.

One point of contention seems to be the Crisis Suit bodyguards in the HQ unit. Let me explain why I have them the way I do. This is an infantry-hunting unit, and I want to keep it between 12 and 18″ away from its targets at all times. The command suit is well-equipped for this thanks to the CIB’s 18″ range and the plasma’s 24″/12″ rapid fire range. I wanted to run other suits that would compliment it, so I went with burst cannons and plasma rifles, which have the same ranges. I twin-linked the burst cannons because it’s cheaper than a targeting array; no, it doesn’t help the plasma, but I couldn’t afford to help the plasma. Now, if I could figure out a different loadout that could accomplish the same goal for the same cost or less, I’d love to try it. If nothing else, I could switch out one suit for the new loadout, which would help with wound allocation. Suggestions are welcome!

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Prepping for the Tournament

While I’ve been working on my Deathrain suits, I’ve been contemplating my army list for the tournament, and whether I wanted to make any changes to it. Then the other day Old Shatter Hands posted this video breakdown of his 1850-point army. His approach to his army, especially in regards to how he handles troops, got me thinking. I have to agree with his assessment that Fire Warriors just aren’t currently worth their points as-is, but since we have to take them, we might as well make the best of them. That means keeping them mobile and off the table as long as possible. I’ve tried the static gunline thing, and as much as I like the idea of it, it just doesn’t work in 5th Edition as well as it did in the past. Assault happens too quickly, and their shooting is too unreliable thanks to a mid-range BS and plentiful cover saves. (As an aside, I find Markerlights to be too expensive a fix for Fire Warriors.) I think I’m going to follow OSH’s advice and keep small units of Fire Warriors in ‘fish, instead of large ones. I’m also freeing up the Helios suits and replacing them with a pair of Piranhas; I’ve had good luck with the increased mobility, and it’s a source of more gun drones that can contest objectives as needed.

So, I’ve made a hybrid of his list and mine, which I can hopefully try out in a few practice games before the tournament itself:

HQ: Commander Shas’el (264 pts)
1 Commander Shas’el(Cyclic Ion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
2 Crisis Bodyguards (Hard-wired Drone Controller; Hard-wired Multi-tracker; Plasma Rifle; Twin Linked Burst Cannon)
2 Gun Drones

Elite: Crisis Battlesuit (186 pts)
3 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuit (94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Fast Attack: Piranha Light Skimmer (70 pts)
1 Piranha Light Skimmer (Fusion Blaster; Gun Drones x2; Disruption Pod)

Fast Attack: Piranha Light Skimmer (70 pts)
1 Piranha Light Skimmer (Fusion Blaster; Gun Drones x2; Disruption Pod)

Heavy Support: Hammerhead Gunship (170 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker; Target Lock)

Heavy Support: Hammerhead Gunship (180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)

Total Roster Cost: 1499

On a side note, I ordered two Devilfish sprues from The War Store, so I should have three ‘fish available for my Fire Warriors by the 23rd. Everything’s falling into place for the tournament! I may not have everything painted, or even primed (curse you, winter temperatures!), but since it’s not a requirement for this tournament, I think I’ll manage.

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A Productive Holiday Weekend

We had decent weather this weekend – probably the last such weekend of the year – so I jumped on the opportunity and finished up getting my 1500-point Khorne army ready for painting. I finished “Chaos-ing” a Land Raider through judicious application of various spiky bits, and got it and my second Rhino primed. This should keep me busy with painting throughout the winter, and probably beyond – I still have another 600 points or so of Tau to paint before I have 1500 points of them completed, and another 500 points beyond assembled and primed.

My 1500-point Khorne list is basically just an extension of my 1000-point list, with 5 Terminators and a Land Raider added to fill out the extra 500 points.

HQ: Chaos Terminator Lord (1#, 160 pts)
(Mark of Khorne; Combi-melta; Blood Feeder)

Elite: Terminators (4#, 185 pts)
3 Terminators (Icon of Khorne; Power Weapon x3; Combi-flamer x2; Heavy Flamer x1)
1 Terminator Champion (Lightning Claws (pair) x1)

Troops: Khorne Berzerkers (9#, 253 pts)
7 Khorne Berzerkers
1 Skull Champion (Bolt Pistol; Power Fist)
1 Rhino (Combi-flamer)

Troops: Khorne Berzerkers (9#, 268 pts)
7 Khorne Berzerkers
1 Skull Champion (Power Fist; Plasma Pistol)
1 Rhino (Combi-flamer)

Fast Attack: Raptors (8#, 255 pts)
7 Raptors (Icon of Khorne; Meltagun x2)
1 Aspiring Champion (Lightning Claws (pair))

Heavy Support: Defiler (1#, 150 pts)
(Dreadnought CCW x4)

Heavy Support: Land Raider (1#, 220 pts)

Total Roster Cost: 1491

I suppose I should look at swapping the Terminators for a unit of Berzerkers as an alternate list, but I at least want to see what kind of havoc the Termies can cause on the field. Worst case scenario is that I can always save them for a 1750-point list.

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Re-examining Tau Battle Philosophy – List v1.0

Regarding yesterday’s post on rethinking our philosophy towards objective based missions, here’s the list I’ve been working on. Last night, I finally got it to a nice, even 1500 points (thanks for the suggestion, Zeev; it really freed up some points!), and here it is for review:

HQ: Commander Shas’el (4#, 259 pts)
1 Commander Shas’el (Cyclic Ion Blaster; Plasma Rifle; Targeting Array; Hard-wired Multi-tracker; Hard-wired Drone Controller; Shield Drone)
2 Crisis Bodyguard (Plasma Rifle; Twin Linked Burst Cannon; Hard-wired Multi-tracker)

Elite: Crisis Battlesuit (2#, 94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)

Elite: Crisis Battlesuit (3#, 186 pts)
3 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuit (3#, 171 pts)
1 Crisis Battlesuit (Team Leader; Fusion Blaster; Plasma Rifle; Targeting Array; Hard-wired Multi-tracker)
2 Crisis Battlesuit (Flamer; Twin Linked Fusion Blaster)

Troops: Fire Warrior (15#, 215 pts)
12 Fire Warriors (Pulse Rifle)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Troops: Fire Warrior (15#, 215 pts)
12 Fire Warriors (Pulse Rifle)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Heavy Support: Hammerhead Gunship (1#, 180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)

Heavy Support: Hammerhead Gunship (1#, 180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)

Total Roster Cost: 1500

Feel free to pick it apart and make suggestions. Just remember the idea behind it – killing is more important than capturing. Our units aren’t hardy enough to be defensive, so we have to be completely on the ranged offensive.

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