Tournament List, Revision 1


I haven’t had any test games yet, but after having some discussions online, I’ve tweaked my tournament list a bit. Here’s the revised version:

HQ: Commander Shas’el (274 pts)
1 Commander Shas’el(Cyclic Ion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
2 Crisis Bodyguards (Hard-wired Drone Controller; Hard-wired Multi-tracker; Plasma Rifle; Twin Linked Burst Cannon)
2 Shield Drones

Elite: Crisis Battlesuit (186 pts)
3 Crisis Battlesuits (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuit (94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Troops: Fire Warrior (155 pts)
6 Fire Warriors (Pulse Rifle x6)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Fast Attack: Piranha Light Skimmer Squadron (150 pts)
2 Piranha Light Skimmers (Fusion Blaster; Gun Drones x2; Disruption Pod, Targeting Array)

Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Heavy Support: Hammerhead Gunship (165 pts)
1 Hammerhead Gunship (Railgun; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Total Roster Cost: 1499

Changes include:

  • Trading Gun Drones for Shield Drones. The HQ unit’s drones have been switched out. More survivability will allow that unit to keep doing what it does longer, and to absorb fire that could otherwise one-shot the Crisis Suits.
  • Merging the Piranhas into one squadron. I lose the ability to split them off, but this keeps their firepower concentrated, meaning they’re more likely to kill their targets. It also cuts two kill points from the list.
  • Targeting arrays on the Piranhas. These are going to be my seek-and-destroy vehicle hunters. I want their shots to count as much as possible.
  • Streamlining the Hammerheads. These changes are all paid for by trimming points off of the Hammerheads. I’ve switched both to using twin burst cannons, and I’ve removed the target locks. Sholto brought up a good point; I’m going to be moving these things 12″ whenever I can; a target lock does no good when I’m only going to be firing the railgun each turn.

One point of contention seems to be the Crisis Suit bodyguards in the HQ unit. Let me explain why I have them the way I do. This is an infantry-hunting unit, and I want to keep it between 12 and 18″ away from its targets at all times. The command suit is well-equipped for this thanks to the CIB’s 18″ range and the plasma’s 24″/12″ rapid fire range. I wanted to run other suits that would compliment it, so I went with burst cannons and plasma rifles, which have the same ranges. I twin-linked the burst cannons because it’s cheaper than a targeting array; no, it doesn’t help the plasma, but I couldn’t afford to help the plasma. Now, if I could figure out a different loadout that could accomplish the same goal for the same cost or less, I’d love to try it. If nothing else, I could switch out one suit for the new loadout, which would help with wound allocation. Suggestions are welcome!

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  • I really like this 1500pt list! It's very different from my 1850 list but I think I'd enjoy playing yours as well.

    You asked for a suggestion regarding you HQ's anti-infantry squad... what about adding an airbursting fragmentation projector? It will kill infantry in cover much more easily, particularly those with stealth rules. Moreover, it adds yet another large blast to your army, which is never a bad thing. Plus, its range works well with the rest of the squad's weaponry.
  • rathstar
    Hi,

    The list is well optimised. You could drop a disruption pod off one of the pihranas. Once half the sqradron is obcured they all get a cover save. You could swap it with a target lock, or save the pts for something else.

    I still have issues with the boduguard. IMHO there's only three reasons to use a bodyguard:
    1) You want to have a unit which has BS4 on more than one model (by use of the targeting array)
    2) You want to use Special Issue Wargear
    3) You want more crisis suits and have run out of elite slots

    Give the drones to the shas'el, and save 28 pts by having a unit of normal suits with plasma/burst/multi-tracker. Even though you've already got the models I'd be tempted to take the second burst cannon off each bodyguard even it means a little paintwork touch-up is required.

    Rathstar
  • Fortunately, they're not painted yet, and the glue's just GW glue, so I should be able to pull off a BC if need be. :)
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