Archive for December, 2009

Just under the wire

We only had a half-day at work today thanks to the holiday, so I managed to squeeze in an hour or two of painting this afternoon. Thanks to that, I was able to complete one of my goals for the month: getting both of my Hammerheads painted. Once I have time to set up something other than my phone’s camera, I’ll get a shot of the Tau I have painted so far.

Now I just have to figure out what to paint next. I’ve got three Deathrain suits primed and ready, but I could also get started on a squad Khorne Berzerkers. Maybe I could switch off between the two armies. Decisions, decisions…

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40k Resolutions for 2k10

A new year (and depending on when you start counting them, a new decade) is almost upon us, which means it’s New Year Resolution time. Like any good gamer/hobbyist, I have a few that cover my hobby of choice. What are my plans for 2010?

  • Get in at least two games a month. Right now, I’m averaging around a game every two months. I need to flip that around. Part of it will be clearing out blocks of my own time (such as putting down the Xbox controller from time to time), part of it will be trying to get games in with friends, and part of it will be going out and seeking games with other local playgroups. Sadly, KC doesn’t have a Battle Bunker, or even a GW store, but there are plenty of Friendly Local Game Stores where games of 40k can be had.
  • Paint at least 3000 points of minis. I’ve got around 1000-1500 points of Tau minis remaining to paint in various stages of completion. Beyond that, I have my 1500-point Khorne CSM army. I’d like to get both completely painted by year’s end. I figure I can do 300 points a month, with two months off to cover some slacking time. I’m also considering keeping a tally of minis painted, similar to lone pilgrim‘s painting points. I think it’ll help keep me accountable and motivated.
  • Get a second Chaos Space Marine army together. I’ve only assembled less than half of my Chaos collection. I still have more than enough minis (minus a few Rhinos) to make a second solid Chaos Marine force. I’m thinking Black Legion, since I have Abaddon, some Terminators, 3 Obliterators, and a bunch of generic CSMs that would look great in black and gold.
  • Set up my own gaming table. Right now, I have no space to play at home. I have to play at shops, or at my friend Dennis’s house. I’d like to have my own playspace, with my own table and terrain. Of course, that ties into one of my non-40k resolutions: move into a new, bigger house. We aimed for 2009 and failed, but 2010 looks to be the year we make it happen.
  • Make blog posts more frequently. If I can do the four things above, this one should work itself out.
  • Be more active in the online 40k community. I have accounts on various 40k-related forums, but I rarely post on any of them. I might not be able to keep track of all of them equally, but I’d like to at least become a regular poster on a couple of them. Just like with the blog posts, if I can keep active in the hobby, I should have no lack of subject for posting.

So, there’s my plans for 2010. When the end of the year comes around again, we’ll see how I did!

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Extreme Close-up! Working with a Magnifier Lamp

For Christmas, my wife bought me an APCO Magnifier Lamp. She said she didn’t like seeing me strain to see fine details as I held a mini a few inches from my face, so she took pity on me and got me this wonderful tool. Last night, I took it through its paces while doing edging and highlighting on Hammerhead #2. I will say that it slowed down my work a bit at first, because it took a bit of adjusting to get used to it. If you haven’t yet worked with one of these, here are a few things to keep in mind.

  1. The light is very intense. The fluorescent tube on this lamp creates some very bright light, enough to light up an already-lit room. While this is great for being able to see details well, it can be a bit jarring at first. Even more jarring is the adjustment your eyes have to make when you turn it off; everything will seem very muted for a bit, and it can be hard to see the details you just painted in normal light. You will want to see them in normal light, because…
  2. The light is very cool. I don’t mean cool as in “awesome”; I mean cool as in temperature. It’s a very blue-white light, which means it will change the nature of the colors you’re working with. I highly recommend mixing and testing your colors in natural/warmer lighting in order to get a sense of how they’ll really look on the mini before you whip out the magnifier lamp.
  3. The light obliterates shadows. This may seem like it goes without saying, but I bring this up for two very important reasons. First, if you’re using natural shadows to figure out where to highlight, this light will make that very difficult; you’re best served doing that under natural light. Secondly, losing shadows means that you’ll lose one of those subtle visual indications of how far the brush is from the miniature. The intense light flattens everything somewhat, so you have to retrain your eye to look for the new, lighter shadows that the lamp creates. Once you’ve figured it out, you should be good to go.
  4. The magnifier will wobble a bit. The lamp is mounted on a spring-tensioned swing arm mounted on a pivot point that clamps to your table or desk. You can tighten down the joints on the arm to lock it in place, but not the pivot point. Because of this, you will get a little residual side-to-side movement right after you get the magnifier situated, or if you bump it slightly while working. You can steady it again with your hand, but be prepared for a little wobbling, which, combined with the natural fish-eye effect of the lens itself, can be a bit disorienting.
  5. The magnifier has a sweet spot. Thanks to the fish-eye effect, you can’t just put the magnifier generally over your work area and get good use out of it. You’ll have to experiment with the magnifier and figure out the right distance between you, it, and your miniature to get clear magnification. I’ve discovered that you can either work with the magnifier right in front of your face, or at about half an arm’s length away, and that seems to work well. The mini itself will have to be relatively close to the lens, so keep that in mind when using your brush; you’ll have to hold it at an angle, rather than pointed directly at the mini.
  6. The magnifier will highlight every detail and imperfection. This isn’t so much a working concern as it is just something you’ll notice. You will see every uneven line and every incomplete brush stroke. You will see every minor flaw in the mini, in the priming, and in the painting. Details that look fantastic at arm’s length or on the tabletop may look crude and clumsy up close. Don’t let that discourage you. No one is going to be looking at the mini as close as you are at that moment, and once it’s out from under the lens it’ll look fine again.

Keep these six things in mind, and you can benefit greatly from a magnifier lamp. It will encourage you to sharpen up your detail work and to try finer details than you’ve tried before, because now you’ll actually be able to work on that small a scale. If you want to step up your mini painting game, I highly recommend one of these.

I love lamp.

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1500pt Chaos v. Eldar – First Run

Has it been three weeks since my last update? I blame the amazingly busy holiday season, combined with a bout of upper respiratory crud that ran through everyone in our household. I haven’t gotten much painting done in the interim, although I’m still on target to have both Hammerheads done by year’s end. In the meantime, though, I did get in my first game with my Chaos Space Marines. I ran my 1500-point Khorne list against his Eldar army, which consisted of:

  • Farseer on a Jetbike w/Fortune and Mind War, along with a Jetbike Seer Council
  • Harlequin Troupe w/ Death Jester
  • Howling Banshees w/ Jain Zar and an Exarch w/ Mirrorswords, all packed in a Wave Serpent w/ TL Bright Lances
  • 2 squads of Jetbike Guardians w/ Warlocks and Shuriken Cannons

Our mission was Seize Ground, with 3 objectives, with a Spearhead deployment. Unfortunately, I don’t have a fully-detailed battle report to give – it’s been a week or so, and some of the specifics are fuzzy, but I can give you the highlights.

Eldar went first, and I was unable to seize initiative.

First turn, the Wave Serpent managed to immobilize my Land Raider, which slowed down my Terminators significantly. Fortunately, this still left my LR with clear lanes of fire for one TL Lascannon and the TL Heavy Bolters, so it wasn’t a total loss. On my first turn, that came into play, as the heavy bolters tore into the Harlequins, who had deployed just a bit far forward for their own good. The combi-flamer on one of my Rhinos did a bit more cleanup, and the Berserkers themselves finished them off on Turn 2.

By the end of Turn 2, I had Berzerkers on two objectives. This didn’t last; Turn 3 saw the Banshees near the objective, so I tried my luck at charging them with one squad of  Berzerkers. This was not a bright move, but I learned something very important – Banshees will beat Berzerkers every time thanks to acting at Initiative 10, and it’s doubly bad when Jain Zar is involved. The other squad of Berzerkers left its objective to charge at objective #3, held by a group of Jetbike Guardians. By turn 5, the objective was firmly in the hands of Chaos.

Turn 3 also saw my Raptors enter play from reserve, and I deep struck them right next to one squad of Guardians. They managed to get off a couple of melta shots, but they ended up getting caught between Shuriken Cannon fire and Destructor templates from the Seer Council. In the end, they only managed to be a fire magnet for one turn before being destroyed. However, they kept fire off of the Terminators, which gave them an extra turn to close in with the Eldar.

The Terminators held their own, a tribute to their survivability. The Chaos Lord lost a Mind War with the Farseer, but only took two wounds, leaving him injured but still able to fight. They managed to close ranks with the Seer Council, which tied up both squads for at least two turns. In the end, though, I brought my Berzerkers hooking around a wall and into the Council’s rear, and the pincer attack finished off the Council. I was able to consolidate back onto the objective at the end of turn 5, and the game was mine. The other unit of Guardians had been finished off by Defiler cannon fire.

Unfortunately for me, the game went 7 turns. On turn 6, the Banshees crashed into my 4 remaining Terminators, and they were locked in combat. However, on my half of the turn, my Chaos Lord was betrayed by his Blood Feeder (thanks to rolling a 1), which left him unable to drop any attacks on Jain Zar. Had he been able to swing, he probably would have finished her off. As is, she killed him, and the rest of her unit took care of the remaining Termies. On turn 7, they assaulted the Berzerkers, and I got a repeat of turn 3. At the end of 7, neither of us had any troops to hold objectives, so we fell back to kill points, and the Eldar came out slightly ahead.

I can’t say that I was unhappy with my army’s performance. Had the game only gone 5 or 6 turns, I would have won 1-0. Against anything but Banshees, my assault troops did very well, and my crippled Land Raider was still able to provide fire support. The Defiler wasn’t quite as great as I’d hoped, although the battle cannon was great against Jetbike Guardians – a unit with a large footprint like that means that even with some scatter, I was still landing direct hits, and the STR8 AP3 hits were deadly. Getting the Defiler into assault, though, proved trickier against a highly mobile army (and I got some terrible Run rolls as well, which kept its Fleetness from being a benefit). The Banshees were the bane of my army, though. When I’ve run my Tau against Dennis’s Eldar, I can deal with them at range. With Khorne CSMs, that’s not as much of an option. I’d hoped that I could kill the Wave Serpent early on (which I never managed to do), but once its passengers had disembarked, they just cut a swath of power weapon death across the board.

Would I change anything? Not yet. One battle against one opponent does not provide enough info one way or another. I need to run it against the other armies in our playgroup – Orks, Dark Angels, Salamanders, and even my own Tau (if someone doesn’t mind giving them a spin). I think I have a good start, though; I just need more data, and then I can start tweaking. In the meantime, I’m going to start working on CSM army #2, a Black Legion force with Abaddon at the lead.

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One down, one to go

tanks1

The last week has been very productive. I not only managed to finish up one of my Hammerheads, but I found the time to get a second one started. Right now, I’ve just finished the flats and lining stage, so tomorrow night it’s on to the edge highlighting and detail stage. I’m hoping that by the end of this week, I will have both of my Railheads done. Then it’s on to painting a trio of Deathrain suits; if I keep at it, I might be able to get them done by year’s end, and that would give me over 1,250 points of painted Tau figs.

I did have one little bit of serendipity with Hammerhead #1.

tanks2

The small scratch on the hull there was due to a minor screw-up during the priming process, leaving me with a (primed) gouge in the paint job. Fortunately, it was a nice straight gouge, so I painted it black, edged it in silver, and am going to pass it off as “minor battle damage”. There’s a good lesson in that – don’t be afraid of imperfections. Find ways to make use of them if you can. You may just surprise yourself and like the results!

On the actual gaming side, well, I haven’t had a game in two months, so painting’s been the only action my minis have gotten in the interim. I have a resolution for 2010, though – I want to get at least two games in every month. That shouldn’t be too difficult to achieve. Besides my friends, there’s a local 40k gaming group that I can hook up with. My schedule never seems to mesh with their activities, but hopefully it would at least be a way to meet people and set up games.

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