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	<title>Comments on: Re-examining Tau Battle Philosophy &#8211; List v1.0</title>
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	<link>http://www.nockergeek.net/2009/10/05/re-examining-tau-battle-philosophy-list-v1-0/</link>
	<description>Warhammer 40K ramblings and other assorted geekery...</description>
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		<title>By: WIP: 3 Deathrains, part 2 &#171; NockerGeek.net</title>
		<link>http://www.nockergeek.net/2009/10/05/re-examining-tau-battle-philosophy-list-v1-0/comment-page-1/#comment-104</link>
		<dc:creator>WIP: 3 Deathrains, part 2 &#171; NockerGeek.net</dc:creator>
		<pubDate>Thu, 07 Jan 2010 05:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=278#comment-104</guid>
		<description>[...] in almost a year. The missions themselves are being kept secret, but I&#8217;ve decided to go with my aggressive list, hoping that I can inflict enough damage on my opponents to keep them from hitting my fragile [...]</description>
		<content:encoded><![CDATA[<p>[...] in almost a year. The missions themselves are being kept secret, but I&#8217;ve decided to go with my aggressive list, hoping that I can inflict enough damage on my opponents to keep them from hitting my fragile [...]</p>
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		<title>By: Stepping Into a Nest of Salamanders&#8230; &#171; NockerGeek.net</title>
		<link>http://www.nockergeek.net/2009/10/05/re-examining-tau-battle-philosophy-list-v1-0/comment-page-1/#comment-76</link>
		<dc:creator>Stepping Into a Nest of Salamanders&#8230; &#171; NockerGeek.net</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=278#comment-76</guid>
		<description>[...] Saturday, I got in a 1500 point game to test my latest Tau list. My opponent this week was my friend Dan, and his Salamander successor chapter army. Dan&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] Saturday, I got in a 1500 point game to test my latest Tau list. My opponent this week was my friend Dan, and his Salamander successor chapter army. Dan&#8217;s [...]</p>
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		<title>By: NockerGeek</title>
		<link>http://www.nockergeek.net/2009/10/05/re-examining-tau-battle-philosophy-list-v1-0/comment-page-1/#comment-132</link>
		<dc:creator>NockerGeek</dc:creator>
		<pubDate>Tue, 06 Oct 2009 02:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=278#comment-132</guid>
		<description>I don&#039;t mind obviousness, though. I like the idea of giving my opponents a pair of bad choices - go out in the open to claim an objective, knowing that it puts you right in the middle of my firing lanes with no cover, or give it up knowing that I will swoop in and claim it without a fight (and will probably still hunt you down in cover). Besides, obviousness is its own form of misdirection; anything I can do to force the opponent&#039;s attention in one direction will keep it from being focused elsewhere.</description>
		<content:encoded><![CDATA[<p>I don&#39;t mind obviousness, though. I like the idea of giving my opponents a pair of bad choices &#8211; go out in the open to claim an objective, knowing that it puts you right in the middle of my firing lanes with no cover, or give it up knowing that I will swoop in and claim it without a fight (and will probably still hunt you down in cover). Besides, obviousness is its own form of misdirection; anything I can do to force the opponent&#39;s attention in one direction will keep it from being focused elsewhere.</p>
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		<title>By: Old Shatter Hands</title>
		<link>http://www.nockergeek.net/2009/10/05/re-examining-tau-battle-philosophy-list-v1-0/comment-page-1/#comment-131</link>
		<dc:creator>Old Shatter Hands</dc:creator>
		<pubDate>Mon, 05 Oct 2009 22:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=278#comment-131</guid>
		<description>Read your other post too and had a long comment that got erased by my idiot computer skills...&lt;br&gt;&lt;br&gt;The only issue I have with this philosophy is that it is obvious. too obvious. Most players are going to expect that Tau will place objectives out in the open to bait them out of cover. There isn&#039;t much of a surprise element. And I believe that Tau need to be using deception, mobility and misdirection to win games, especially objective based games. Thats what I do, plus I think the moving game is more fun than. &lt;br&gt;&lt;br&gt;Granted the above list is rock hard.   So many high strength shots that you are going to be wrecking people. Just be sure to keep him distracted with all those suits, while your fire warriors sneak around to claim the oobjectives.</description>
		<content:encoded><![CDATA[<p>Read your other post too and had a long comment that got erased by my idiot computer skills&#8230;</p>
<p>The only issue I have with this philosophy is that it is obvious. too obvious. Most players are going to expect that Tau will place objectives out in the open to bait them out of cover. There isn&#39;t much of a surprise element. And I believe that Tau need to be using deception, mobility and misdirection to win games, especially objective based games. Thats what I do, plus I think the moving game is more fun than. </p>
<p>Granted the above list is rock hard.   So many high strength shots that you are going to be wrecking people. Just be sure to keep him distracted with all those suits, while your fire warriors sneak around to claim the oobjectives.</p>
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		<title>By: NockerGeek</title>
		<link>http://www.nockergeek.net/2009/10/05/re-examining-tau-battle-philosophy-list-v1-0/comment-page-1/#comment-71</link>
		<dc:creator>NockerGeek</dc:creator>
		<pubDate>Mon, 05 Oct 2009 19:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=278#comment-71</guid>
		<description>I don&#039;t mind obviousness, though. I like the idea of giving my opponents a pair of bad choices - go out in the open to claim an objective, knowing that it puts you right in the middle of my firing lanes with no cover, or give it up knowing that I will swoop in and claim it without a fight (and will probably still hunt you down in cover). Besides, obviousness is its own form of misdirection; anything I can do to force the opponent&#039;s attention in one direction will keep it from being focused elsewhere.</description>
		<content:encoded><![CDATA[<p>I don&#39;t mind obviousness, though. I like the idea of giving my opponents a pair of bad choices &#8211; go out in the open to claim an objective, knowing that it puts you right in the middle of my firing lanes with no cover, or give it up knowing that I will swoop in and claim it without a fight (and will probably still hunt you down in cover). Besides, obviousness is its own form of misdirection; anything I can do to force the opponent&#39;s attention in one direction will keep it from being focused elsewhere.</p>
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		<title>By: Old Shatter Hands</title>
		<link>http://www.nockergeek.net/2009/10/05/re-examining-tau-battle-philosophy-list-v1-0/comment-page-1/#comment-70</link>
		<dc:creator>Old Shatter Hands</dc:creator>
		<pubDate>Mon, 05 Oct 2009 15:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=278#comment-70</guid>
		<description>Read your other post too and had a long comment that got erased by my idiot computer skills...&lt;br&gt;&lt;br&gt;The only issue I have with this philosophy is that it is obvious. too obvious. Most players are going to expect that Tau will place objectives out in the open to bait them out of cover. There isn&#039;t much of a surprise element. And I believe that Tau need to be using deception, mobility and misdirection to win games, especially objective based games. Thats what I do, plus I think the moving game is more fun than. &lt;br&gt;&lt;br&gt;Granted the above list is rock hard.   So many high strength shots that you are going to be wrecking people. Just be sure to keep him distracted with all those suits, while your fire warriors sneak around to claim the oobjectives.</description>
		<content:encoded><![CDATA[<p>Read your other post too and had a long comment that got erased by my idiot computer skills&#8230;</p>
<p>The only issue I have with this philosophy is that it is obvious. too obvious. Most players are going to expect that Tau will place objectives out in the open to bait them out of cover. There isn&#39;t much of a surprise element. And I believe that Tau need to be using deception, mobility and misdirection to win games, especially objective based games. Thats what I do, plus I think the moving game is more fun than. </p>
<p>Granted the above list is rock hard.   So many high strength shots that you are going to be wrecking people. Just be sure to keep him distracted with all those suits, while your fire warriors sneak around to claim the oobjectives.</p>
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