Re-examining Tau Battle Philosophy – List v1.0


Regarding yesterday’s post on rethinking our philosophy towards objective based missions, here’s the list I’ve been working on. Last night, I finally got it to a nice, even 1500 points (thanks for the suggestion, Zeev; it really freed up some points!), and here it is for review:

HQ: Commander Shas’el (4#, 259 pts)
1 Commander Shas’el (Cyclic Ion Blaster; Plasma Rifle; Targeting Array; Hard-wired Multi-tracker; Hard-wired Drone Controller; Shield Drone)
2 Crisis Bodyguard (Plasma Rifle; Twin Linked Burst Cannon; Hard-wired Multi-tracker)

Elite: Crisis Battlesuit (2#, 94 pts)
2 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)

Elite: Crisis Battlesuit (3#, 186 pts)
3 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)

Elite: Crisis Battlesuit (3#, 171 pts)
1 Crisis Battlesuit (Team Leader; Fusion Blaster; Plasma Rifle; Targeting Array; Hard-wired Multi-tracker)
2 Crisis Battlesuit (Flamer; Twin Linked Fusion Blaster)

Troops: Fire Warrior (15#, 215 pts)
12 Fire Warriors (Pulse Rifle)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Troops: Fire Warrior (15#, 215 pts)
12 Fire Warriors (Pulse Rifle)
1 Devilfish (Gun Drones; Disruption Pod; Multi-Tracker)

Heavy Support: Hammerhead Gunship (1#, 180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)

Heavy Support: Hammerhead Gunship (1#, 180 pts)
1 Hammerhead Gunship (Railgun; Smart Missile System; Disruption Pod; Multi-Tracker; Target Lock)

Total Roster Cost: 1500

Feel free to pick it apart and make suggestions. Just remember the idea behind it – killing is more important than capturing. Our units aren’t hardy enough to be defensive, so we have to be completely on the ranged offensive.

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  • Read your other post too and had a long comment that got erased by my idiot computer skills...

    The only issue I have with this philosophy is that it is obvious. too obvious. Most players are going to expect that Tau will place objectives out in the open to bait them out of cover. There isn't much of a surprise element. And I believe that Tau need to be using deception, mobility and misdirection to win games, especially objective based games. Thats what I do, plus I think the moving game is more fun than.

    Granted the above list is rock hard. So many high strength shots that you are going to be wrecking people. Just be sure to keep him distracted with all those suits, while your fire warriors sneak around to claim the oobjectives.
  • I don't mind obviousness, though. I like the idea of giving my opponents a pair of bad choices - go out in the open to claim an objective, knowing that it puts you right in the middle of my firing lanes with no cover, or give it up knowing that I will swoop in and claim it without a fight (and will probably still hunt you down in cover). Besides, obviousness is its own form of misdirection; anything I can do to force the opponent's attention in one direction will keep it from being focused elsewhere.
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