It’s All Been Done Before


Right now, there seems to be a bit of turmoil across the 40K blogscape, and it’s mostly been kicked off by two factors. First, there’s the power creep perceived in the new Space Wolves codex. Second, there’s the big Imperial Guard win at the ‘Ard Boyz nationals. In response to these, there’s been a flurry of discussions online about the state of the game. Are people jumping on to the Space Wolves and Guard bandwagons in droves? Is the tournament scene dead for older armies? Is the hobby as we know it dead or dying and in need of yet another revamp?

Well, folks, the sky is not falling. The end is not nigh.

How do I know this? Because I’ve witnessed this particular kind of temporary panic before. It’s a regular occurrence in the collectible card game world. Any time a new expansion comes out, or a new faction/deck type wins a major tournament, the same conversations take place. Are people flocking to this new deck type? Are there any “real” players of that faction/deck left? Are the cards in the latest set overpowered or underpowered? If they’re overpowered, why do the designers want to destroy the game so much? Is there any point in playing anymore? Sometimes, it can get pretty nasty. Insults will be thrown around, people will quit the game, and it will seem that all hell is breaking loose. Eventually, though, cooler heads prevail, everything settles back down, and people get on with rethinking strategies and playing the game again. 40K isn’t that different. You’ve got new armies (or revisions of older ones) that come in and upset the current tournament balance. You’ve got players who jump from one netlist to another because they want to win. You’ve got the players who change what they’re playing just because they’re tired of their old armies just aren’t performing at the same level as they once did. It’s unsurprising that the same discussions take place here.

With that in mind, here are a few points to help you keep your head while those about you are losing theirs:

  1. The metagame is a constantly-shifting thing at all scales – local, regional, national, and international. Power lists will come and power lists will go. Often, what happens is that the environment isn’t ready for a new addition, because it’s never had to be. During that period of growing pains, it’s likely that the big new thing will dominate. Over time, though, players will adjust their strategies and tactics to deal with the new threat – whether it’s a new codex on the market, or just a new player at your local store – and learn to co-exist along with it… just in time for the next new thing.
  2. Design philosophies change. Armies designed for 5th Edition seem to be dominating right now, especially when compared to those armies with 3rd and earlier 4th edition codexes. I’m not so much convinced that this is power creep so much as it is a rethinking in how the armies are built. The downside is that older armies are falling a bit to the wayside, just because they were designed with a different mindset and for a different environment. The upside is that as these armies are revisited, they’ll be brought into line with the new way of thinking (and from the sound of things, GW has a five-year plan that includes all currently available armies getting updated codexes).
  3. People are going to play what they are going to play; don’t let that faze you. There will always be players who want to play the winning army du jour, especially in the competitive world of tournament play. For such players, it’s the win that’s paramount, rather than what they were playing to achieve it. That doesn’t mean that all players playing that army are that way, or that it’s even a bad way of approaching the game. It’s just how they play. If you have an army that you like, don’t feel pressured to jump to the latest codex if it’s not for you. That said, if what you have isn’t working for you, or if you’re just bored and looking for something different, don’t be afraid to try out something different. Trying to draw lines between bandwagonners and “true believers” is a fruitless effort, so just stick to your guns, play what you want to play, and enjoy yourself.

In the end, the landscape of the game may change, but the game, and the hobby around it, will survive. Change is often an uncomfortable process, but it’s also important for growth; a stagnant environment is a dead one. It’s true for CCGs, and it’s just as true for miniature wargaming. Just remember to play what you want to play how you want to play it, and to have a good time doing it, because that’s what really matters in the end.

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  • Amen.

    The Daemons are one of the biggest examples of the OMGWTFLOLCOPTER!!111!!21! thing. They were just so different...and then people realized how they did and did not work, and their deficiencies.

    Same for Nob Bikers. Used to be 'teh uber', then people realized it got countered by the same thing you'd want for killing vehicles, and/or a unit of Terminators tended to do just fine against them. (Or worse, Psyker Battle Squad).

    The game changes. If army builds were static, we'd have chess and we'd lose the variety we like in this game.

    Finally, thanks for #3. I've seen so many viewpoints say that "IT IS RONG TO MOVE TO TEH CODEX OF TEH WEEK!!1! and following up with 'my viewpoint XYZ is the true way.' Hey. This hobby's got a spectrum of players and a plethora of reasons for rolling with how they roll the game. Just accept it and move along. It's life, folks. As long as we're enjoying the hobby and not being exclusionary to other POVs, we're probably doing alright.
  • Excellent post.
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