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	<title>Comments on: Followup: Stealth Marker Teams</title>
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	<description>Warhammer 40K ramblings and other assorted geekery...</description>
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		<title>By: raptor1313</title>
		<link>http://www.nockergeek.net/2009/09/10/followup-stealth-marker-teams/comment-page-1/#comment-140</link>
		<dc:creator>raptor1313</dc:creator>
		<pubDate>Fri, 11 Sep 2009 12:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=231#comment-140</guid>
		<description>Naturally, I check out the previous one after hitting this up...&lt;br&gt;&lt;br&gt;Mostly it&#039;s the cost that gets me.  In 1500, I think getting a pair of Crisis Suit Teams in is reasonable (along w/ 2 Hammerheads and the typical 2-man Broadside team, at least).&lt;br&gt;&lt;br&gt;Mostly my curiosity was in what the orks had that might threaten the Stealth Suits.  Orks have a nasty volume of fire with their guns when they bother to bring something more than a noise whompin&#039; stick (AKA pistol).&lt;br&gt;&lt;br&gt;Then again, Nob Bikers are also a bit vulnerable to massed fire and the super-unit issue, but it depends on how he built them and if he did the whole &#039;I loaded them out EACH UNIQUELY&#039; at which point I might ponder fisticuffs.</description>
		<content:encoded><![CDATA[<p>Naturally, I check out the previous one after hitting this up&#8230;</p>
<p>Mostly it&#39;s the cost that gets me.  In 1500, I think getting a pair of Crisis Suit Teams in is reasonable (along w/ 2 Hammerheads and the typical 2-man Broadside team, at least).</p>
<p>Mostly my curiosity was in what the orks had that might threaten the Stealth Suits.  Orks have a nasty volume of fire with their guns when they bother to bring something more than a noise whompin&#39; stick (AKA pistol).</p>
<p>Then again, Nob Bikers are also a bit vulnerable to massed fire and the super-unit issue, but it depends on how he built them and if he did the whole &#39;I loaded them out EACH UNIQUELY&#39; at which point I might ponder fisticuffs.</p>
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		<title>By: NockerGeek</title>
		<link>http://www.nockergeek.net/2009/09/10/followup-stealth-marker-teams/comment-page-1/#comment-139</link>
		<dc:creator>NockerGeek</dc:creator>
		<pubDate>Fri, 11 Sep 2009 11:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=231#comment-139</guid>
		<description>Close. Here&#039;s what I was running (from the previous article):&lt;br&gt;&lt;br&gt;3 Shas’ui w/ Burst Cannon, Drone Controller, Marker Drone&lt;br&gt;1 Shas’ui team leader w/ Burst Cannon, Markerlight, Hardwired Multi-tracker, Drone Controller, Marker Drone&lt;br&gt;Cost: 260 points&lt;br&gt;&lt;br&gt;The cost is a bit on the hefty side, and it was a bit more painful than I expected to squeeze that in. Pathfinders are definitely the cheaper option. Performance-wise, though, I feel like I got my points worth.&lt;br&gt;&lt;br&gt;As far as the game went, orks can defintely bring a decent shooty game. The Nob Bikers were all packing dakka guns - think twin-linked burst cannons - and the volume of Tau-style fire they could put out at 18&quot; was just withering. I had a unit of Fire Warriors go from full to dead from one turn&#039;s worth of shooting. I definitely owned the long-range game, but the mid-range game was a dead heat.</description>
		<content:encoded><![CDATA[<p>Close. Here&#39;s what I was running (from the previous article):</p>
<p>3 Shas’ui w/ Burst Cannon, Drone Controller, Marker Drone<br />1 Shas’ui team leader w/ Burst Cannon, Markerlight, Hardwired Multi-tracker, Drone Controller, Marker Drone<br />Cost: 260 points</p>
<p>The cost is a bit on the hefty side, and it was a bit more painful than I expected to squeeze that in. Pathfinders are definitely the cheaper option. Performance-wise, though, I feel like I got my points worth.</p>
<p>As far as the game went, orks can defintely bring a decent shooty game. The Nob Bikers were all packing dakka guns &#8211; think twin-linked burst cannons &#8211; and the volume of Tau-style fire they could put out at 18&#8243; was just withering. I had a unit of Fire Warriors go from full to dead from one turn&#39;s worth of shooting. I definitely owned the long-range game, but the mid-range game was a dead heat.</p>
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		<title>By: raptor1313</title>
		<link>http://www.nockergeek.net/2009/09/10/followup-stealth-marker-teams/comment-page-1/#comment-138</link>
		<dc:creator>raptor1313</dc:creator>
		<pubDate>Fri, 11 Sep 2009 10:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=231#comment-138</guid>
		<description>5 Markerlights and 12 Burst Cannon shots means you had to run something like...&lt;br&gt;&lt;br&gt;4 Suits, Each w/ Drone Controller, 5 total drones&lt;br&gt;270 total, correct?  Assuming no team leader upgrades and such.&lt;br&gt;&lt;br&gt;My big problem with it is the cost.  I can get my usual 8 Pathfinders and kitted-out Devilfish for about 54 points less.  They&#039;ll also average better on the markerlight hits, and I can hide my required Fire Warriors in the Fish as part of the deal.&lt;br&gt;&lt;br&gt;My other note is that you tested it against orks, and while orks CAN bring a decent shooty game, they&#039;re not among the top shooters out there. (Barring Lootas, which will be going against tanks).  I&#039;d like to see you test them against an enemy with more ranged firepower.&lt;br&gt;&lt;br&gt;You make a good point about the markerlight&#039;s inherent utility; it is ONLY utility.  And, you can always roll a &#039;1&#039; to hit as well.&lt;br&gt;&lt;br&gt;I&#039;m looking forward to the batrep, to see how you used them, and what the Orks had.</description>
		<content:encoded><![CDATA[<p>5 Markerlights and 12 Burst Cannon shots means you had to run something like&#8230;</p>
<p>4 Suits, Each w/ Drone Controller, 5 total drones<br />270 total, correct?  Assuming no team leader upgrades and such.</p>
<p>My big problem with it is the cost.  I can get my usual 8 Pathfinders and kitted-out Devilfish for about 54 points less.  They&#39;ll also average better on the markerlight hits, and I can hide my required Fire Warriors in the Fish as part of the deal.</p>
<p>My other note is that you tested it against orks, and while orks CAN bring a decent shooty game, they&#39;re not among the top shooters out there. (Barring Lootas, which will be going against tanks).  I&#39;d like to see you test them against an enemy with more ranged firepower.</p>
<p>You make a good point about the markerlight&#39;s inherent utility; it is ONLY utility.  And, you can always roll a &#39;1&#39; to hit as well.</p>
<p>I&#39;m looking forward to the batrep, to see how you used them, and what the Orks had.</p>
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		<title>By: raptor1313</title>
		<link>http://www.nockergeek.net/2009/09/10/followup-stealth-marker-teams/comment-page-1/#comment-46</link>
		<dc:creator>raptor1313</dc:creator>
		<pubDate>Fri, 11 Sep 2009 05:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=231#comment-46</guid>
		<description>Naturally, I check out the previous one after hitting this up...&lt;br&gt;&lt;br&gt;Mostly it&#039;s the cost that gets me.  In 1500, I think getting a pair of Crisis Suit Teams in is reasonable (along w/ 2 Hammerheads and the typical 2-man Broadside team, at least).&lt;br&gt;&lt;br&gt;Mostly my curiosity was in what the orks had that might threaten the Stealth Suits.  Orks have a nasty volume of fire with their guns when they bother to bring something more than a noise whompin&#039; stick (AKA pistol).&lt;br&gt;&lt;br&gt;Then again, Nob Bikers are also a bit vulnerable to massed fire and the super-unit issue, but it depends on how he built them and if he did the whole &#039;I loaded them out EACH UNIQUELY&#039; at which point I might ponder fisticuffs.</description>
		<content:encoded><![CDATA[<p>Naturally, I check out the previous one after hitting this up&#8230;</p>
<p>Mostly it&#39;s the cost that gets me.  In 1500, I think getting a pair of Crisis Suit Teams in is reasonable (along w/ 2 Hammerheads and the typical 2-man Broadside team, at least).</p>
<p>Mostly my curiosity was in what the orks had that might threaten the Stealth Suits.  Orks have a nasty volume of fire with their guns when they bother to bring something more than a noise whompin&#39; stick (AKA pistol).</p>
<p>Then again, Nob Bikers are also a bit vulnerable to massed fire and the super-unit issue, but it depends on how he built them and if he did the whole &#39;I loaded them out EACH UNIQUELY&#39; at which point I might ponder fisticuffs.</p>
]]></content:encoded>
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	<item>
		<title>By: NockerGeek</title>
		<link>http://www.nockergeek.net/2009/09/10/followup-stealth-marker-teams/comment-page-1/#comment-45</link>
		<dc:creator>NockerGeek</dc:creator>
		<pubDate>Fri, 11 Sep 2009 04:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=231#comment-45</guid>
		<description>Close. Here&#039;s what I was running (from the previous article):&lt;br&gt;&lt;br&gt;3 Shas’ui w/ Burst Cannon, Drone Controller, Marker Drone&lt;br&gt;1 Shas’ui team leader w/ Burst Cannon, Markerlight, Hardwired Multi-tracker, Drone Controller, Marker Drone&lt;br&gt;Cost: 260 points&lt;br&gt;&lt;br&gt;The cost is a bit on the hefty side, and it was a bit more painful than I expected to squeeze that in. Pathfinders are definitely the cheaper option. Performance-wise, though, I feel like I got my points worth.&lt;br&gt;&lt;br&gt;As far as the game went, orks can defintely bring a decent shooty game. The Nob Bikers were all packing dakka guns - think twin-linked burst cannons - and the volume of Tau-style fire they could put out at 18&quot; was just withering. I had a unit of Fire Warriors go from full to dead from one turn&#039;s worth of shooting. I definitely owned the long-range game, but the mid-range game was a dead heat.</description>
		<content:encoded><![CDATA[<p>Close. Here&#39;s what I was running (from the previous article):</p>
<p>3 Shas’ui w/ Burst Cannon, Drone Controller, Marker Drone<br />1 Shas’ui team leader w/ Burst Cannon, Markerlight, Hardwired Multi-tracker, Drone Controller, Marker Drone<br />Cost: 260 points</p>
<p>The cost is a bit on the hefty side, and it was a bit more painful than I expected to squeeze that in. Pathfinders are definitely the cheaper option. Performance-wise, though, I feel like I got my points worth.</p>
<p>As far as the game went, orks can defintely bring a decent shooty game. The Nob Bikers were all packing dakka guns &#8211; think twin-linked burst cannons &#8211; and the volume of Tau-style fire they could put out at 18&#8243; was just withering. I had a unit of Fire Warriors go from full to dead from one turn&#39;s worth of shooting. I definitely owned the long-range game, but the mid-range game was a dead heat.</p>
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	<item>
		<title>By: raptor1313</title>
		<link>http://www.nockergeek.net/2009/09/10/followup-stealth-marker-teams/comment-page-1/#comment-44</link>
		<dc:creator>raptor1313</dc:creator>
		<pubDate>Fri, 11 Sep 2009 03:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=231#comment-44</guid>
		<description>5 Markerlights and 12 Burst Cannon shots means you had to run something like...&lt;br&gt;&lt;br&gt;4 Suits, Each w/ Drone Controller, 5 total drones&lt;br&gt;270 total, correct?  Assuming no team leader upgrades and such.&lt;br&gt;&lt;br&gt;My big problem with it is the cost.  I can get my usual 8 Pathfinders and kitted-out Devilfish for about 54 points less.  They&#039;ll also average better on the markerlight hits, and I can hide my required Fire Warriors in the Fish as part of the deal.&lt;br&gt;&lt;br&gt;My other note is that you tested it against orks, and while orks CAN bring a decent shooty game, they&#039;re not among the top shooters out there. (Barring Lootas, which will be going against tanks).  I&#039;d like to see you test them against an enemy with more ranged firepower.&lt;br&gt;&lt;br&gt;You make a good point about the markerlight&#039;s inherent utility; it is ONLY utility.  And, you can always roll a &#039;1&#039; to hit as well.&lt;br&gt;&lt;br&gt;I&#039;m looking forward to the batrep, to see how you used them, and what the Orks had.</description>
		<content:encoded><![CDATA[<p>5 Markerlights and 12 Burst Cannon shots means you had to run something like&#8230;</p>
<p>4 Suits, Each w/ Drone Controller, 5 total drones<br />270 total, correct?  Assuming no team leader upgrades and such.</p>
<p>My big problem with it is the cost.  I can get my usual 8 Pathfinders and kitted-out Devilfish for about 54 points less.  They&#39;ll also average better on the markerlight hits, and I can hide my required Fire Warriors in the Fish as part of the deal.</p>
<p>My other note is that you tested it against orks, and while orks CAN bring a decent shooty game, they&#39;re not among the top shooters out there. (Barring Lootas, which will be going against tanks).  I&#39;d like to see you test them against an enemy with more ranged firepower.</p>
<p>You make a good point about the markerlight&#39;s inherent utility; it is ONLY utility.  And, you can always roll a &#39;1&#39; to hit as well.</p>
<p>I&#39;m looking forward to the batrep, to see how you used them, and what the Orks had.</p>
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