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	<title>Comments on: Markerlight Tactica: Pathfinders vs. Stealth Suits</title>
	<atom:link href="http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/</link>
	<description>Warhammer 40K ramblings and other assorted geekery...</description>
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		<title>By: NockerGeek</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-120</link>
		<dc:creator>NockerGeek</dc:creator>
		<pubDate>Fri, 11 Dec 2009 22:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-120</guid>
		<description>(Note: removed your per-item points, just to avoid running afoul of GW.)&lt;br&gt;&lt;br&gt;Your point totals look right from this end. For larger games, this does sound like a solid way to go, where you can get the advantages of both major markerlight platforms. Hope it works for you!</description>
		<content:encoded><![CDATA[<p>(Note: removed your per-item points, just to avoid running afoul of GW.)</p>
<p>Your point totals look right from this end. For larger games, this does sound like a solid way to go, where you can get the advantages of both major markerlight platforms. Hope it works for you!</p>
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		<title>By: JAW</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-119</link>
		<dc:creator>JAW</dc:creator>
		<pubDate>Fri, 11 Dec 2009 22:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-119</guid>
		<description>Wow,  I was just contemplating between these two options and this writeup was perfect.  I think for the size games I prefer (2000+) I&#039;m going to use BOTH options, one of each:&lt;br&gt;Pathfinders x8&lt;br&gt;team leader           &lt;br&gt;Bonding knife&lt;br&gt;Devilfish&lt;br&gt;multi-tracker&lt;br&gt;disruption field &lt;br&gt;Flechette&lt;br&gt;&lt;br&gt;Total  216?&lt;br&gt;&lt;br&gt;Stealth Suit x3 &lt;br&gt;Team leader&lt;br&gt;bonding knife&lt;br&gt;Fusion blaster&lt;br&gt;Markerlight &lt;br&gt;HW-drone controller&lt;br&gt;Hw-Multitracker&lt;br&gt;Drone controler x 2&lt;br&gt;Markerdrones x 6&lt;br&gt;&lt;br&gt;total      297&lt;br&gt; This way I can still field 2 Crisis elite teams and 2 Drone squadrons (cheap and manueverable fodder)</description>
		<content:encoded><![CDATA[<p>Wow,  I was just contemplating between these two options and this writeup was perfect.  I think for the size games I prefer (2000+) I&#39;m going to use BOTH options, one of each:<br />Pathfinders x8<br />team leader           <br />Bonding knife<br />Devilfish<br />multi-tracker<br />disruption field <br />Flechette</p>
<p>Total  216?</p>
<p>Stealth Suit x3 <br />Team leader<br />bonding knife<br />Fusion blaster<br />Markerlight <br />HW-drone controller<br />Hw-Multitracker<br />Drone controler x 2<br />Markerdrones x 6</p>
<p>total      297<br /> This way I can still field 2 Crisis elite teams and 2 Drone squadrons (cheap and manueverable fodder)</p>
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		<title>By: NockerGeek</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-93</link>
		<dc:creator>NockerGeek</dc:creator>
		<pubDate>Fri, 11 Dec 2009 14:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-93</guid>
		<description>(Note: removed your per-item points, just to avoid running afoul of GW.)&lt;br&gt;&lt;br&gt;Your point totals look right from this end. For larger games, this does sound like a solid way to go, where you can get the advantages of both major markerlight platforms. Hope it works for you!</description>
		<content:encoded><![CDATA[<p>(Note: removed your per-item points, just to avoid running afoul of GW.)</p>
<p>Your point totals look right from this end. For larger games, this does sound like a solid way to go, where you can get the advantages of both major markerlight platforms. Hope it works for you!</p>
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		<title>By: JAW</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-92</link>
		<dc:creator>JAW</dc:creator>
		<pubDate>Fri, 11 Dec 2009 14:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-92</guid>
		<description>Wow,  I was just contemplating between these two options and this writeup was perfect.  I think for the size games I prefer (2000+) I&#039;m going to use BOTH options, one of each:&lt;br&gt;Pathfinders x8       96&lt;br&gt;team leader           10&lt;br&gt;Bonding knife         5&lt;br&gt;Devilfish                80&lt;br&gt;multi-tracker         10&lt;br&gt;disruption field        5?  (i&#039;m at work with no codex)&lt;br&gt;Flechette                10&lt;br&gt;&lt;br&gt;Total  216?&lt;br&gt;&lt;br&gt;Stealth Suit x3        90&lt;br&gt;Team leader              5&lt;br&gt;bonding knife           5&lt;br&gt;Fusion blaster          2&lt;br&gt;Markerlight             10&lt;br&gt;HW-drone controller    0&lt;br&gt;Hw-Multitracker           5&lt;br&gt;Drone controler x 2      0&lt;br&gt;Markerdrones x 6        180&lt;br&gt;&lt;br&gt;total      297&lt;br&gt; This way I can still field 2 Crisis elite teams and 2 Drone squadrons (cheap and manueverable fodder)</description>
		<content:encoded><![CDATA[<p>Wow,  I was just contemplating between these two options and this writeup was perfect.  I think for the size games I prefer (2000+) I&#39;m going to use BOTH options, one of each:<br />Pathfinders x8       96<br />team leader           10<br />Bonding knife         5<br />Devilfish                80<br />multi-tracker         10<br />disruption field        5?  (i&#39;m at work with no codex)<br />Flechette                10</p>
<p>Total  216?</p>
<p>Stealth Suit x3        90<br />Team leader              5<br />bonding knife           5<br />Fusion blaster          2<br />Markerlight             10<br />HW-drone controller    0<br />Hw-Multitracker           5<br />Drone controler x 2      0<br />Markerdrones x 6        180</p>
<p>total      297<br /> This way I can still field 2 Crisis elite teams and 2 Drone squadrons (cheap and manueverable fodder)</p>
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		<title>By: NockerGeek</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-85</link>
		<dc:creator>NockerGeek</dc:creator>
		<pubDate>Sat, 31 Oct 2009 19:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-85</guid>
		<description>No apologies needed! I&#039;m glad to answer questions.&lt;br&gt;&lt;br&gt;1. A marker drone becomes the same type as the unit to which it&#039;s attached. When it&#039;s attached to a stealth team, it becomes Jump Infantry (jet pack). Since it then counts as having a jet pack, it gains the Relentless rule, which allows it to move and fire heavy weapons.&lt;br&gt;&lt;br&gt;2. You&#039;re absolutely correct. As long as the unit hasn&#039;t moved (since markerlights are Heavy 1), any of the PFs may choose to fire their markerlights or their pulse carbines (or rail rifles, if they have those). You can split up the weapons any way you choose, so long as all fire is at the same target. Don&#039;t forget, though, that since the PF markerlights aren&#039;t networked, the rest of the PF unit can&#039;t gain any benefit from its own markerlight hits.</description>
		<content:encoded><![CDATA[<p>No apologies needed! I&#39;m glad to answer questions.</p>
<p>1. A marker drone becomes the same type as the unit to which it&#39;s attached. When it&#39;s attached to a stealth team, it becomes Jump Infantry (jet pack). Since it then counts as having a jet pack, it gains the Relentless rule, which allows it to move and fire heavy weapons.</p>
<p>2. You&#39;re absolutely correct. As long as the unit hasn&#39;t moved (since markerlights are Heavy 1), any of the PFs may choose to fire their markerlights or their pulse carbines (or rail rifles, if they have those). You can split up the weapons any way you choose, so long as all fire is at the same target. Don&#39;t forget, though, that since the PF markerlights aren&#39;t networked, the rest of the PF unit can&#39;t gain any benefit from its own markerlight hits.</p>
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		<title>By: Thingomy</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-84</link>
		<dc:creator>Thingomy</dc:creator>
		<pubDate>Sat, 31 Oct 2009 19:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-84</guid>
		<description>I&#039;m just starting out with the tau thing (and 40k to be frank), so I apologise in advance.&lt;br&gt;&lt;br&gt;Question: markerlights are heavy 1 -- does that mean that a markerdrone loses movement in the turn it&#039;s used, and as such ties the whole stealth unit up for that turn?&lt;br&gt;&lt;br&gt;Secondly, I&#039;ve been looking around, and I think you have hinted at, although I thought I&#039;d ask you to confirm: a regular PF, they get to use either the marker light or the carbine each turn, is that correct? can the team be split in this regard as long as they aim at the same unit?</description>
		<content:encoded><![CDATA[<p>I&#39;m just starting out with the tau thing (and 40k to be frank), so I apologise in advance.</p>
<p>Question: markerlights are heavy 1 &#8212; does that mean that a markerdrone loses movement in the turn it&#39;s used, and as such ties the whole stealth unit up for that turn?</p>
<p>Secondly, I&#39;ve been looking around, and I think you have hinted at, although I thought I&#39;d ask you to confirm: a regular PF, they get to use either the marker light or the carbine each turn, is that correct? can the team be split in this regard as long as they aim at the same unit?</p>
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		<title>By: Thingomy</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-83</link>
		<dc:creator>Thingomy</dc:creator>
		<pubDate>Sat, 31 Oct 2009 19:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-83</guid>
		<description>I&#039;m just starting out with the tau thing (and 40k to be frank), so I apologise in advance.&lt;br&gt;&lt;br&gt;Question: markerlights are heavy 1 -- does that mean that a markerdrone loses movement in the turn it&#039;s used, and as such ties the whole stealth unit up for that turn?&lt;br&gt;&lt;br&gt;Secondly, I&#039;ve been looking around, and I think you have hinted at, although I thought I&#039;d ask you to confirm: a regular PF, they get to use either the marker light or the carbine each turn, is that correct? can the team be split in this regard as long as they aim at the same unit?</description>
		<content:encoded><![CDATA[<p>I&#39;m just starting out with the tau thing (and 40k to be frank), so I apologise in advance.</p>
<p>Question: markerlights are heavy 1 &#8212; does that mean that a markerdrone loses movement in the turn it&#39;s used, and as such ties the whole stealth unit up for that turn?</p>
<p>Secondly, I&#39;ve been looking around, and I think you have hinted at, although I thought I&#39;d ask you to confirm: a regular PF, they get to use either the marker light or the carbine each turn, is that correct? can the team be split in this regard as long as they aim at the same unit?</p>
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		<title>By: NockerGeek</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-47</link>
		<dc:creator>NockerGeek</dc:creator>
		<pubDate>Fri, 11 Sep 2009 03:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-47</guid>
		<description>You bring up a couple of good points regarding economy, both in point cost and in FOC slot cost. There&#039;s a great deal of opportunity cost in running a Stealth Team, and giving up a potential Crisis Suit team (which will also come in cheaper) can be a tough choice. It&#039;s not going to fit every situation or every army list.&lt;br&gt;&lt;br&gt;As far as Pathfinders and their transports, the main problem I have with using them as taxis (and believe me, I&#039;ve tried) is what it does to your tempo while playing. You&#039;re going to lose at least one turn while you load the FWs into the &#039;fish. You can get around this by deploying the PFs and their transports separately, but then the &#039;fish loses the PFs&#039; scout move, and the PFs lose the &#039;fish&#039;s mobility. There&#039;s also the DoW problem, as you mention, which can cost you even more time. In a game where you can only count on 5 turns of play (and maybe not even that in a tourney setting), a mechanized army needs to be mobile for as long as possible, not sitting around and waiting for a cab.</description>
		<content:encoded><![CDATA[<p>You bring up a couple of good points regarding economy, both in point cost and in FOC slot cost. There&#39;s a great deal of opportunity cost in running a Stealth Team, and giving up a potential Crisis Suit team (which will also come in cheaper) can be a tough choice. It&#39;s not going to fit every situation or every army list.</p>
<p>As far as Pathfinders and their transports, the main problem I have with using them as taxis (and believe me, I&#39;ve tried) is what it does to your tempo while playing. You&#39;re going to lose at least one turn while you load the FWs into the &#39;fish. You can get around this by deploying the PFs and their transports separately, but then the &#39;fish loses the PFs&#39; scout move, and the PFs lose the &#39;fish&#39;s mobility. There&#39;s also the DoW problem, as you mention, which can cost you even more time. In a game where you can only count on 5 turns of play (and maybe not even that in a tourney setting), a mechanized army needs to be mobile for as long as possible, not sitting around and waiting for a cab.</p>
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		<title>By: raptor1313</title>
		<link>http://www.nockergeek.net/2009/09/04/marketlight-tactica-pathfinders-vs-stealth-suits/comment-page-1/#comment-43</link>
		<dc:creator>raptor1313</dc:creator>
		<pubDate>Fri, 11 Sep 2009 03:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.nockergeek.net/?p=220#comment-43</guid>
		<description>Good writeup in general, but one point sticks with me.&lt;br&gt;&lt;br&gt;When we&#039;re doing the cost of a Pathfinder squad, the cost of the transport doesn&#039;t necessarily count against them if you&#039;re taking an equal number of Fire Warrior teams.  In non-DoW scenarios, you can simply hand off the Fishes to the Fire Warriors to ride in.  If you were going to mount up a single Fire Warrior squad anyway, THEN the Pathfinder&#039;s points economy comes into its own.&lt;br&gt;&lt;br&gt;I think the Stealth Spotters can be of use and consideration is due them, but what really does it for me is losing the Elites slot to a (cheaper!) Crisis Suit team, and I roll missile/plasma.</description>
		<content:encoded><![CDATA[<p>Good writeup in general, but one point sticks with me.</p>
<p>When we&#39;re doing the cost of a Pathfinder squad, the cost of the transport doesn&#39;t necessarily count against them if you&#39;re taking an equal number of Fire Warrior teams.  In non-DoW scenarios, you can simply hand off the Fishes to the Fire Warriors to ride in.  If you were going to mount up a single Fire Warrior squad anyway, THEN the Pathfinder&#39;s points economy comes into its own.</p>
<p>I think the Stealth Spotters can be of use and consideration is due them, but what really does it for me is losing the Elites slot to a (cheaper!) Crisis Suit team, and I roll missile/plasma.</p>
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