Archive for August, 2009

Straying from the Objective

Listening to episode 53 of Dice Like Thunder, specifically their discussion of Risk vs. Reward, spurred my mind into action. One of the points they bring up is getting too bloodthirsty in objective-based missions. It’s an easy trap to fall into; more than once, I’ve managed to snatch defeat from the jaws of victory because I’ve lost my focus. Rather than playing the mission at hand, I switch into annihilation mode, and while I may end up racking up more kill points, I lose the game because I didn’t seize any/enough objectives. The solution to this problem seems easy at first glance – always focus on the objective. However, this often isn’t a logical issue, but rather an emotional one. Our emotions get the better of us and pull us off the game plan. So, let’s look at the problem emotions:

Pride
It’s easy to fall prey to overconfidence. Sometimes, it’s overconfidence in one’s own position. When you feel your army is placed more securely than it actually is, it’s tempting to take additional risks just to kill more enemy models. This can occasionally lead to underestimating your opponent and overextending yourself. Before you realize what’s just happened, the objectives that you solidly controlled are now in your opponent’s hands, leaving you with little time to recover. Another form of overconfidence is placing too much value into a particular unit. By fixating too heavily on one unit and its killing capability, you can lose sight of the big picture. Worse still is if you lose the unit; with the linchpin of your tactical thinking removed, it can be hard to shift gears and maintain your battle plan.

Anger
This one’s easy to understand. The enemy aggravates you, whether by disabling/killing one of your units or surviving one of your attacks (see “Pride”, above), and you overreact, becoming more focused on dealing pain to your opponent than on completing and winning the mission. It’s easy to exploit an angry player; throw a baiting unit in the way, bloody their nose, and then pull their focus off of the objectives. Straying through anger can also come from more than just what’s happening on the table. If you’re playing an opponent who annoys you, aggravates you, or has consistently bested you, the temptation exists to bring down as much death and destruction upon them as possible just to prove a point. While it may be cathartic, it can pull your attention away from the mission’s objectives. This can lead to some tragic irony when you end up handing the game to your opponent because you’ve tried too hard to kill them, rather than focusing on beating them.

Fear
The opposite of angry play, fearing what the opponent could do to you can also lead to poor tactical decisions and draw your mind away from the mission. While it’s good to understand and respect what your opponent’s army can do, it’s easy to take that too far and focus solely on stopping them from doing what they do. This is a common trap for me as a Tau player; I dread assault units, because I know that my army does not fare well in close combat. This often leads me to go out of my way to kill any such units, rather than focus on claiming and holding objectives. This can leave me scrambling to run up a unit of Fire Warriors on turn 5 in a mad dash to claim the objective I’ve completely ignored. Also, much like angry play, fearful play can have a strong metagame component involved. Whether it’s fearing a particular player after having been tabled consistently in the past, or fearing a particular army list, entering the game with the wrong mindset can make you lose before you’ve put a single miniature on the table.

So, what’s the solution? One word: focus. Keep your mind on the mission. Don’t underestimate the opponent, but don’t overestimate them either. Don’t take the game personally. Keep your attention on the table and the task at hand. Watch the objectives, and play to win the game.

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A no-painting week…

No progress on my Hammerhead has been made this week, all on account of home improvements that had us staying with family for a few days. However, with any luck I’ll be back on top of things this weekend, so hopefully I’ll have more pictures on Sunday night. Also, I’m hoping to get some sealing done this week. I have to admit, I’ve committed a cardinal sin – playing with painted-but-unsealed miniatures for the last year or so. I mean to atone and rectify the situation; I’ve put enough time in my miniatures to not want them to get horribly scratched up. It’s been a long time since I’ve sealed anything, but I think I can do it without too many issues.

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Turn Signals on a Devilfish, Part Deux

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Finally, my Pathfinder Devilfish is done! I’m sure I could nitpick more details and highlights if I really wanted, but I’m very happy with the finished results. I got to practice a number of techniques on this model – edge highlighting, gem/lens painting, freehanding, and using decals. I could sit here and wax poetic about it, but I’ll let the pictures do the talking instead.

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And to complete the look, the Devilfish with the Pathfinders who’ll be riding around in it, coming down the ramp and into the fray.

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Turn Signals on a Devilfish

I just about finished up the Pathfinder Devilfish last night. I just have some cleanup to do on the front window, and a couple of decals to add (my first attempt at using them!), and I’ll be able to call it done. I’m very amused by the lights on the back; who knew the Tau put turn signals on their skimmers? I haven’t yet decided if I want to add sept markings or not. I suppose I should, to keep it consistent with the rest of my army, but I don’t know if my freehand skills are up to the task of painting long, thin, straight lines on the nose of my ‘fish without screwing it up. If anyone has some good ideas for how to do it, I’d love to hear them.

Hopefully, I’ll have pictures to post tomorrow night. I’m planning on getting the Pathfinders based as well, so I can have the whole squad and their ride done together.

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July Painting Project – Pathfinders

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I did end up going a week over, but I finished my July painting project – my unit of Tau Pathfinders. They’re still not complete, as I need to base and seal them, but the actual painting is complete. Technically, I do need to finish their Devilfish, but it’s technically tournament legal (i.e., three colors) and is in the detail stage, so it should be done this week. This project did mark my first time using GW’s Foundation Paints, and I will say that they give very solid coverage. I’d be happier with a wider and/or brighter range of colors, but I don’t think that the same opacity would be available from lighter pigments. As is, I had to build up my colors in layers to get the look I wanted to achieve.

The armor started out with a basecoat of Knarloc Green foundation, topped with Goblin Green (Vallejo), and then highlighted with Scorpy Green (Vallejo). The clothing portions were basecoated in Adeptus Battlegrey, with progressive highlights of Dark Bluegrey and Cold Grey. Finally, the shas’ui‘s helmet was done in Mechrite Red, layered with Red Gore, and highlighted with Blood Red. Armor gaps were mostly colored with a Sakura 005 Micron Pen; however, I also played around with some Devlan Mud wash, especially around the shas’ui‘s neck, where the gaps were too small even for a pen. I’m mostly happy with the effect, although I generally prefer the sharper lines that the micron pen provides.

Other than finishing up the Devilfish this coming week, I’ll also be starting on August’s painting project. This month, I’m finishing a Hammerhead with a railgun. It’s already basecoated in Knarloc Green (thanks to my spray gun), and I’m planning on keeping that as the primary color of the tank (as opposed to my Devilfish, which is in Goblin Green). That should get me to my goal of having approximately 1000 points of Tau finished before the end of the summer. Of course, in the meantime I’ll also be assembling and priming my Chaos army, which is now finally completely stripped of paint and ready to start life over.

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